diff options
Diffstat (limited to 'util/buildbot')
-rwxr-xr-x | util/buildbot/buildwin32.sh | 32 | ||||
-rwxr-xr-x | util/buildbot/buildwin64.sh | 21 | ||||
-rw-r--r-- | util/buildbot/toolchain_i586-mingw32msvc.cmake (renamed from util/buildbot/toolchain_mingw.cmake) | 0 | ||||
-rw-r--r-- | util/buildbot/toolchain_i646-w64-mingw32.cmake | 17 | ||||
-rw-r--r-- | util/buildbot/toolchain_x86_64-w64-mingw32.cmake (renamed from util/buildbot/toolchain_mingw64.cmake) | 0 |
5 files changed, 56 insertions, 14 deletions
diff --git a/util/buildbot/buildwin32.sh b/util/buildbot/buildwin32.sh index 6646ca164..9af4eb02e 100755 --- a/util/buildbot/buildwin32.sh +++ b/util/buildbot/buildwin32.sh @@ -1,6 +1,13 @@ #!/bin/bash set -e +CORE_GIT=https://github.com/minetest/minetest +CORE_BRANCH=master +CORE_NAME=minetest +GAME_GIT=https://github.com/minetest/minetest_game +GAME_BRANCH=master +GAME_NAME=minetest_game + dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" if [ $# -ne 1 ]; then echo "Usage: $0 <build directory>" @@ -12,7 +19,18 @@ builddir="$( cd "$builddir" && pwd )" packagedir=$builddir/packages libdir=$builddir/libs -toolchain_file=$dir/toolchain_mingw.cmake +# Test which win32 compiler is present +which i586-mingw32msvc-windres > /dev/null 2>&1 && toolchain_file=$dir/toolchain_i586-mingw32msvc.cmake +which i686-w64-mingw32-windres > /dev/null 2>&1 && toolchain_file=$dir/toolchain_i646-w64-mingw32.cmake + +if [ -z "$toolchain_file" ] +then + echo "Unable to determine which mingw32 compiler to use" + exit 1 +else + echo "Using $toolchain_file" +fi + irrlicht_version=1.8.4 ogg_version=1.3.2 vorbis_version=1.3.5 @@ -70,22 +88,22 @@ cd $libdir # Get minetest cd $builddir if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then - ln -s $EXISTING_MINETEST_DIR minetest + ln -s $EXISTING_MINETEST_DIR $CORE_NAME else - [ -d minetest ] && (cd minetest && git pull) || (git clone https://github.com/minetest/minetest) + [ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT) fi -cd minetest +cd $CORE_NAME git_hash=$(git rev-parse --short HEAD) # Get minetest_game cd games if [ "x$NO_MINETEST_GAME" = "x" ]; then - [ -d minetest_game ] && (cd minetest_game && git pull) || (git clone https://github.com/minetest/minetest_game) + [ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT) fi cd ../.. # Build the thing -cd minetest +cd $CORE_NAME [ -d _build ] && rm -Rf _build/ mkdir _build cd _build @@ -149,7 +167,7 @@ cmake .. \ -DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \ -DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll -make -j2 +make -j$(nproc) [ "x$NO_PACKAGE" = "x" ] && make package diff --git a/util/buildbot/buildwin64.sh b/util/buildbot/buildwin64.sh index b0b2bed17..7e3db4842 100755 --- a/util/buildbot/buildwin64.sh +++ b/util/buildbot/buildwin64.sh @@ -1,6 +1,13 @@ #!/bin/bash set -e +CORE_GIT=https://github.com/minetest/minetest +CORE_BRANCH=master +CORE_NAME=minetest +GAME_GIT=https://github.com/minetest/minetest_game +GAME_BRANCH=master +GAME_NAME=minetest_game + dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" if [ $# -ne 1 ]; then echo "Usage: $0 <build directory>" @@ -12,7 +19,7 @@ builddir="$( cd "$builddir" && pwd )" packagedir=$builddir/packages libdir=$builddir/libs -toolchain_file=$dir/toolchain_mingw64.cmake +toolchain_file=$dir/toolchain_x86_64-w64-mingw32.cmake irrlicht_version=1.8.4 ogg_version=1.3.2 vorbis_version=1.3.5 @@ -71,22 +78,22 @@ cd $libdir # Get minetest cd $builddir if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then - ln -s $EXISTING_MINETEST_DIR minetest + ln -s $EXISTING_MINETEST_DIR $CORE_NAME else - [ -d minetest ] && (cd minetest && git pull) || (git clone https://github.com/minetest/minetest) + [ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT) fi -cd minetest +cd $CORE_NAME git_hash=$(git rev-parse --short HEAD) # Get minetest_game cd games if [ "x$NO_MINETEST_GAME" = "x" ]; then - [ -d minetest_game ] && (cd minetest_game && git pull) || (git clone https://github.com/minetest/minetest_game) + [ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT) fi cd ../.. # Build the thing -cd minetest +cd $CORE_NAME [ -d _build ] && rm -Rf _build/ mkdir _build cd _build @@ -150,7 +157,7 @@ cmake .. \ -DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \ -DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll -make -j2 +make -j$(nproc) [ "x$NO_PACKAGE" = "x" ] && make package diff --git a/util/buildbot/toolchain_mingw.cmake b/util/buildbot/toolchain_i586-mingw32msvc.cmake index 0eeefb84d..0eeefb84d 100644 --- a/util/buildbot/toolchain_mingw.cmake +++ b/util/buildbot/toolchain_i586-mingw32msvc.cmake diff --git a/util/buildbot/toolchain_i646-w64-mingw32.cmake b/util/buildbot/toolchain_i646-w64-mingw32.cmake new file mode 100644 index 000000000..015baa210 --- /dev/null +++ b/util/buildbot/toolchain_i646-w64-mingw32.cmake @@ -0,0 +1,17 @@ +# name of the target operating system +SET(CMAKE_SYSTEM_NAME Windows) + +# which compilers to use for C and C++ +SET(CMAKE_C_COMPILER i686-w64-mingw32-gcc) +SET(CMAKE_CXX_COMPILER i686-w64-mingw32-g++) +SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres) + +# here is the target environment located +SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32) + +# adjust the default behaviour of the FIND_XXX() commands: +# search headers and libraries in the target environment, search +# programs in the host environment +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/util/buildbot/toolchain_mingw64.cmake b/util/buildbot/toolchain_x86_64-w64-mingw32.cmake index 9a7ed82d8..9a7ed82d8 100644 --- a/util/buildbot/toolchain_mingw64.cmake +++ b/util/buildbot/toolchain_x86_64-w64-mingw32.cmake |