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* Remove old stuff from misc/Perttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-01
* Wireshark dissector: correct messed up field namesKahrl2011-12-01
* Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some...Kahrl2011-12-01
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01
* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
* Fix sand to be cookable to glassPerttu Ahola2011-12-01
* Update version in CMakeLists.txt to 0.4.dev-20111201-1Perttu Ahola2011-12-01
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-01
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-01
* Update version in CMakeLists.txt to 0.4.dev-20111201-0Perttu Ahola2011-12-01
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-01
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola2011-11-30
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
* List added functions in default/init.luaPerttu Ahola2011-11-30
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-30
* Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola2011-11-30
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-30
* Version 0.4.dev-20111129-2Perttu Ahola2011-11-29
* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* Tune main menu a bit and show version number in therePerttu Ahola2011-11-29
* Better version match fail messages from serverPerttu Ahola2011-11-29
* dev-20111129-1Perttu Ahola2011-11-29
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
* Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola2011-11-29
* Do not install the static lua library filePerttu Ahola2011-11-29
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
* Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola2011-11-29
* Modify bucket namingsPerttu Ahola2011-11-29
* Add bucket texturesPerttu Ahola2011-11-29
* Reorganize modsPerttu Ahola2011-11-29
* Add missing files for a previous commitPerttu Ahola2011-11-29
* Update version number to 0.4.dev-20111129Perttu Ahola2011-11-29
* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola2011-11-29
* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-29
* Some MSVC fixesPerttu Ahola2011-11-29
* Fix CMake install data pathPerttu Ahola2011-11-29
* Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola2011-11-29
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-29