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* Fix linking failures when compiled with Clang 9sfan52020-03-05
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
* Fix code style to make clang-format happysfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
* GUIInventoryList: fix dropping items when clicking outside of formspec window...DS2020-02-26
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
* Fix potential problem with core.get_connected_players()sfan52020-02-25
* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
* Profiler: Fix wrong function name for entitiessfan52020-02-23
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat2020-02-22
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-22
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
* Basic model shading (#9374)Danila Shutov2020-02-16
* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-16
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
* Key settings: Clear with escape (#8282)SmallJoker2020-02-14
* Update embedded mini-gmp to version 6.2.0 (#9396)Maksim2020-02-14
* Add missing paramtype2 documentation (#9397)Wuzzy2020-02-13
* Fix param2 set to 240 if liquid source was renewedWuzzy2020-02-13
* Collision detection tweak #2 (#9365)TheTermos2020-02-13
* Display an error when a noise parameter has too many octaves (#9394)Paramat2020-02-12
* Update some libraries for buildbotsfan52020-02-12
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)Paramat2020-02-03
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Add table.shuffle (#8299)HybridDog2020-02-01
* Add limit parameter to decompressZlibBen Deutsch2020-02-01
* Formspec: Create a new class for inventorylists (#9287)DS2020-02-01
* Collision temporary fix for issue #6886TheTermos2020-01-27
* Add 9-slice background support to button formspec elements (#9290)Hugues Ross2020-01-26
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* EnrichedString: Fix substr segfault caused by non-formatted textSmallJoker2020-01-24
* Update translation sourcesrubenwardy2020-01-24
* Update settingtypes.txt for new languagesrubenwardy2020-01-24
* Translated using Weblate (Chinese (Simplified))IFRFSX2020-01-24
* Translated using Weblate (Estonian)Evert Prants2020-01-24