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...
*
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...
Perttu Ahola
2012-07-21
*
Facedir rotation of nodebox textures
Perttu Ahola
2012-07-21
*
Check whether node is known before reading definition in __builtin:item:on_st...
Perttu Ahola
2012-07-21
*
Fix signed overflow in getPointedThing
Bad-Command
2012-07-21
*
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
Perttu Ahola
2012-07-21
*
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
*
BITCH, THIS IS 0.4.0.
Perttu Ahola
2012-07-21
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Add a random-ish contributor list to credit screen
Perttu Ahola
2012-07-21
*
Check for table type when reading groups from Lua
darkrose
2012-07-21
*
Add minetest.get_craft_recipe()
darkrose
2012-07-21
*
Add support for "textures/all" (and thus texture packs) to server
darkrose
2012-07-21
*
Make lava buckets work as fuel in minimal game
darkrose
2012-07-21
*
Remove trenches from map generator (cyisfor) (glitches: read below)
darkrose
2012-07-21
*
Message cleanups (consistency) and prevent /me when not allowed to shout
Calinou
2012-07-21
*
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
darkrose
2012-07-21
*
Remove util/old/genmap.py, because it is uselessly old
Perttu Ahola
2012-07-19
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)
Perttu Ahola
2012-06-19
*
Fix random glitches in transparent animations
Perttu Ahola
2012-06-18
*
Add pointed_thing to lua_api.txt
Perttu Ahola
2012-06-17
*
Hopefully fix includes on mingw
Perttu Ahola
2012-06-17
*
Increment protocol version
Perttu Ahola
2012-06-17
*
Explain node boxes in lua_api.txt
Perttu Ahola
2012-06-17
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Mention node drawtypes in lua_api.txt
Perttu Ahola
2012-06-16
*
Fix /setpassword and /clearpassword
Perttu Ahola
2012-06-16
*
Fix "Node placement prediction failed for (places __default) - Name not known"
Perttu Ahola
2012-06-16
*
Add desynchronize_mapblock_texture_animation setting and improve minetest.con...
Perttu Ahola
2012-06-16
*
Fix build error due to DEBUGFILE
Perttu Ahola
2012-06-16
*
Revert back proper crack texture
Perttu Ahola
2012-06-16
*
Clean up constants.h a bit
Perttu Ahola
2012-06-16
*
Allow node cracking animations of any length
Perttu Ahola
2012-06-16
*
Remove tiles and special_tiles from node definition prototype because otherwi...
Perttu Ahola
2012-06-16
*
Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
*
Use new field names and reorder fields a bit in minimal game
Perttu Ahola
2012-06-16
*
Node texture animation
Perttu Ahola
2012-06-16
*
Add comment about ItemSAO being deprecated
Perttu Ahola
2012-06-11
*
Add some missing object properties to doc/lua_api.txt
Perttu Ahola
2012-06-10
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Remove a random old comment and a #define from game.cpp
Perttu Ahola
2012-06-09
*
Add experimental_tester_tool_1.png to minimal game (was accidentally left out)
Perttu Ahola
2012-06-08
*
Move genmap.py and pnoise.py to old/
Perttu Ahola
2012-06-08
*
Update minetestmapper.py to support the current map format (and previous ones)
Perttu Ahola
2012-06-08
*
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
Perttu Ahola
2012-06-08
*
Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode
Perttu Ahola
2012-06-08
*
Add disallow_empty_password setting
Perttu Ahola
2012-06-07
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