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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Call this 0.3.dev-20111108Perttu Ahola2011-11-08
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-07
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-07
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
* Command-line signal handling for WindowsConstantin Wenger2011-11-06
* Make water invisible next to underwater glassPerttu Ahola2011-11-05
* Improve "compile on Windows" section in readmePerttu Ahola2011-11-05
* Call this version 0.3.dev-20111104Perttu Ahola2011-11-04
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.tx...Perttu Ahola2011-11-03
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
* Tune occlusion culling a bit morePerttu Ahola2011-11-03
* Tune occlusion culling a bitPerttu Ahola2011-11-03
* Very simple occlusion cullingPerttu Ahola2011-11-03
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...Perttu Ahola2011-11-02
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Set version to 0.3.0 and update changelogPerttu Ahola2011-11-01
* Fix an obvious bug in utility.hPerttu Ahola2011-11-01
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
* Make it to compile on MSVC2010Perttu Ahola2011-10-21
* 0.3.dev-20111021Perttu Ahola2011-10-21
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2011-10-19
* Fix apple inventory texturePerttu Ahola2011-10-19
* Fix and tune block sendingPerttu Ahola2011-10-19
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-18
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Fix client profiler print intervalPerttu Ahola2011-10-18
* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
* Fix object duplication bugPerttu Ahola2011-10-18
* Make active_block_range default to 2Perttu Ahola2011-10-18
* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-18
* Add /clearobjectsPerttu Ahola2011-10-18
* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-17
* Modify default active block rangePerttu Ahola2011-10-17
* F2 toggles profiler display in clientPerttu Ahola2011-10-17