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* | | Dont make fastface if tile is not seamlessRealBadAngel2016-02-21
* | | Restore simple settings tab and add advanced settings as dialogBlockMen2016-02-21
* | | Little collision.cpp cleanupsLoic Blot2016-02-20
* | | Fix jumping at node edgegregorycu2016-02-19
* | | Don't print locale directory error message when GetText is disabledShadowNinja2016-02-19
* | | Ignore spaces in secure.trusted_mods settingJeija2016-02-19
* | | Minimap: show player markersRealBadAngel2016-02-19
* | | Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-19
* | | Require request_insecure_environment to be called from the mod's main scopeShadowNinja2016-02-19
* | | Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* | | HOTFIX: fix too agressive block cullingRealBadAngel2016-02-18
* | | Move object nametags to cameraRealBadAngel2016-02-18
* | | Clientiface: remove "value is dummy" from docsest312016-02-16
* | | Mapblock mesh: Eliminate meshgen lagsRealBadAngel2016-02-16
* | | Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* | | Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* | | Use proper variable types for uniform sampler layersRealBadAngel2016-02-14
* | | Formspec: fix broken irrlicht 1.7 buildRealBadAngel2016-02-13
* | | Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2016-02-13
* | | Remove unused 'm_selection_active' fieldest312016-02-13
* | | v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* | | Drop luaentity_common.h which is not included anywhereLoic Blot2016-02-11
* | | Use single box for halo meshRealBadAngel2016-02-11
* | | Set proper GLSL pixel shader versionRealBadAngel2016-02-11
* | | Dump shader programs on compile errorsRealBadAngel2016-02-11
* | | Documentation: Remove now unused 'vertical spawn range'paramat2016-02-11
* | | Initialize facedir and wallmounted tables only once.Diego Martinez2016-02-11
* | | Log /clearobjects modeKahrl2016-02-11
* | | Add '/clearobjects quick'Kahrl2016-02-11
* | | Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* | | Fix inverted conditions in shader.cppLoic Blot2016-02-09
* | | shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-09
* | | FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-09
* | | Filmic HDR tone mappingRealBadAngel2016-02-09
* | | Remove ClientMap::m_camera_mutexKahrl2016-02-09
* | | FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* | | Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-08
* | | Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* | | builtin: Fix `print` crashing on nil "holes".Diego Martinez2016-02-08
* | | small drawItemStack cleanupest312016-02-08
* | | Use meshes to display inventory itemsRealBadAngel2016-02-07
* | | Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-07
* | | Add admin command which says who the administator is for the server.Splizard2016-02-04
* | | Implement OSX Travis buildsPavel Puchkin2016-02-04
* | | Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-02
* | | Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* | | Mgvalleys: use standard cavesDuane Robertson2016-01-31
* | | Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-29
* | | Don't pass non-const references to collision methodsest312016-01-29
* | | New timer design.Auke Kok2016-01-29