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* | Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* | Slow down the "key repeat" touch speed for some Android controlsCraig Robbins2015-03-24
* | Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* | Fix endianness inconsistency with PcgRandom::bytes()kwolekr2015-03-23
* | Schematics: Error if unable to open filekwolekr2015-03-23
* | Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
* | Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
* | Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
* | Fix Android build on 32 bitest312015-03-23
* | Fix cmake po detection bugest312015-03-23
* | Fix minetest.get_craft_recipe functionest312015-03-23
* | Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* | Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* | Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* | Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot2015-03-22
* | Fix some loose ends from 3993093fkwolekr2015-03-22
* | Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* | SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
* | Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen2015-03-22
* | Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-21
* | Optimize minetest.get_(all)_craft_recipe(s)gregorycu2015-03-20
* | Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* | Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-19
* | Fix game minetest.conf default settingsest312015-03-18
* | Add a Lua call to do damages / healsLoic Blot2015-03-18
* | ServerpacketHandler: spelling fixesLoic Blot2015-03-18
* | Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-18
* | Save creative_mode and enable_damage setting for each world in world.mtfz722015-03-18
* | MutexedQueue inherits must use std::deque instead of std::listLoic Blot2015-03-17
* | Remove Android makefile ugly make -j hackLoic Blot2015-03-17
* | Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin2015-03-17
* | Server::step throw is never catched in minetestserverLoic Blot2015-03-17
* | Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot2015-03-17
* | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-17
* | Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-17
* | Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* | Minor cleanup: game.cppCraig Robbins2015-03-17
* | Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-16
* | Bump android version codeLoic Blot2015-03-16
* | Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-16
* | Android: Fix auto-entry of server address and port in mainmenuest312015-03-16
* | Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* | If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-16
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-15
* | Finer progress bar updates when initializing nodesest312015-03-15