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* | Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-15
* | mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-15
* | Android: Backport changes from stable-0.4Loic Blot2015-03-14
* | Android: fix package name in JAVA sourcesLoic Blot2015-03-14
* | Fix package name in AndroidManifest.xmlLoic Blot2015-03-14
* | AndroidManifest.xml version bumpLoic Blot2015-03-14
* | Disable double-click -> ESC translation for main menuCraig Robbins2015-03-14
* | client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-13
* | Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* | Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* | Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* | Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* | Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* | Update Indonesian LanguageSmallJoker2015-03-12
* | handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* | Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-12
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* | Unescape tooltip textsest312015-03-11
* | Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
* | lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* | Silence Clang warningShadowNinja2015-03-10
* | Ensure that heightmap is initialized before useCraig Robbins2015-03-10
* | Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-09
* | Fix memleak pointed by issue #2439.Loic Blot2015-03-08
* | Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
* | Make the dummy backend only look up blocks onceShadowNinja2015-03-08
* | Update Android MakefileMaksim Gamarnik2015-03-08
* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* | Optimize Profiler::avg()gregorycu2015-03-07
* | Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
* | Add Turkish comment translation to minetest.desktopMahmut Elmas2015-03-07
* | Add more Android build files to .gitignoreest312015-03-07
* | Respect game mapgen flags and save world noise paramsngosang2015-03-07
* | Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-07
* | For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* | Improve Clouds::render mathematicsLoic Blot2015-03-07
* | Fix Android text bug (no text displaying)Craig Robbins2015-03-07
* | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* | Don't start a server for map migrationShadowNinja2015-03-06
* | Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* | Biome API: Enable decorations placed on waterparamat2015-03-06
* | Improve group-based connection between raillike nodesBlockMen2015-03-05
* | l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* | collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-05
* | ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-05
* | Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* | Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot2015-03-05
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05