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* Block attempts to connect to the client (#10589)red-0012020-11-02
| | | A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
* Fix incorrect deprecation hintsSmallJoker2020-11-01
| | | | "good" and "bad" were swapped in the process, resulting in wrong deprecation messages
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
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* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-29
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* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-29
| | | If your ping is in seconds, you probably have other problems.
* Avoid resending near blocks unnecessarily.Lars2020-10-27
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* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
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* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Clean up l_object.cpp (#10512)Zughy2020-10-22
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-21
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* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
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* Update jsoncpp to 1.9.4 (#10477)Zughy2020-10-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-20
| | | | Make minor improvements to the zoom testing chat command. Delete incorrect line about creative mode from README.md.
* Fix show_on_minimap default value for local playersfan52020-10-20
| | | | fixes #10526
* Implement unloading of static_save=false objects according to existing docs ↵sfan52020-10-19
| | | | (#10485)
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Minor clientmap improvements.Lars2020-10-19
| | | | | | - Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
* Contributing doc: Minor improvements and a clarification (#10520)Paramat2020-10-18
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* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
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* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars2020-10-13
| | | | client.
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
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* Document how to work with ClangFormat (#10468)Paramat2020-10-13
| | | | To avoid the common misunderstanding where a contributor thinks they must apply the unsuitable formatting requests ClangFormat makes.
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Android: update gradle, NDK and built tools versionMaksim2020-10-13
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* Android: add ci with saving artifactsMaksim2020-10-13
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* Android: get deps as a zip archive and sqlite3 from official sourceMaksim2020-10-13
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* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Avoid drawing invisible blocks on the client.Lars2020-10-13
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* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
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* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-13
| | | Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
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* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
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* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Fix box[]es not being clipped (#10473)DS2020-10-08
| | | Fixes a regression of #8676.
* Mention texture modifier colorspace (#10112)HybridDog2020-10-08
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* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
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* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-06
| | | See https://github.com/minetest/minetest/issues/8459.
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-06
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* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
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* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
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* Document builtin entities (#9453)Wuzzy2020-10-03
| | | This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
* Add note to docs on how to override privileges (#9792)LoneWolfHT2020-10-03
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* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Fix scroll bar overlapping text (again) (#9058)random-geek2020-10-03
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* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
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