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*
Revert back proper crack texture
Perttu Ahola
2012-06-16
*
Clean up constants.h a bit
Perttu Ahola
2012-06-16
*
Allow node cracking animations of any length
Perttu Ahola
2012-06-16
*
Remove tiles and special_tiles from node definition prototype because otherwi...
Perttu Ahola
2012-06-16
*
Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
*
Use new field names and reorder fields a bit in minimal game
Perttu Ahola
2012-06-16
*
Node texture animation
Perttu Ahola
2012-06-16
*
Add comment about ItemSAO being deprecated
Perttu Ahola
2012-06-11
*
Add some missing object properties to doc/lua_api.txt
Perttu Ahola
2012-06-10
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Remove a random old comment and a #define from game.cpp
Perttu Ahola
2012-06-09
*
Add experimental_tester_tool_1.png to minimal game (was accidentally left out)
Perttu Ahola
2012-06-08
*
Move genmap.py and pnoise.py to old/
Perttu Ahola
2012-06-08
*
Update minetestmapper.py to support the current map format (and previous ones)
Perttu Ahola
2012-06-08
*
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
Perttu Ahola
2012-06-08
*
Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode
Perttu Ahola
2012-06-08
*
Add disallow_empty_password setting
Perttu Ahola
2012-06-07
*
Call this 0.4.dev-20120606
Perttu Ahola
2012-06-07
*
Add minetest.serialize() and minetest.deserialize()
Perttu Ahola
2012-06-07
*
Allow groups in crafting recipes
Perttu Ahola
2012-06-06
*
Remove obsolete "footprints" default setting from defaultsettings.cpp
Perttu Ahola
2012-06-06
*
Allow replacements in cooking and fuel recipes
Kahrl
2012-06-06
*
Fix small errors in lua_api.txt
Perttu Ahola
2012-06-06
*
Add after_destruct and cache the existence of on_construct, on_destruct and a...
Perttu Ahola
2012-06-05
*
place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
*
Fix NDT_RAILLIKE tweakings
Perttu Ahola
2012-06-05
*
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...
darkrose
2012-06-05
*
Clean and optimize clouds.cpp enough to not really contain any of the small a...
Perttu Ahola
2012-06-05
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Update translation template po/minetest.pot
Perttu Ahola
2012-06-04
*
Use gettext for more basic user interface strings
Perttu Ahola
2012-06-04
*
Remove misdesigned exception from ReliablePacketBuffer
Perttu Ahola
2012-06-04
*
Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-04
*
Improve GUIMessageMenu (move and resize elements based on size of text)
Perttu Ahola
2012-06-04
*
Fix loading of old signs
Perttu Ahola
2012-06-04
*
Call this 0.4.dev-20120603
Perttu Ahola
2012-06-04
*
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...
darkrose
2012-06-03
*
Add can_dig callback
darkrose
2012-06-03
*
fix locked chest to not destroy denied items (minimal game)
darkrose
2012-06-03
*
Add fire visualization to minimal furnace menu
Perttu Ahola
2012-06-03
*
Update inventory menu from formspec on-the-fly
Perttu Ahola
2012-06-03
*
Add texture modification [lowpart:percent:filename
Perttu Ahola
2012-06-03
*
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...
Perttu Ahola
2012-06-03
*
Reshape inventory menu code
Perttu Ahola
2012-06-03
*
Add a bit of unit test for inventory
Perttu Ahola
2012-06-03
*
Fix loading of legacy chests
Perttu Ahola
2012-06-03
*
Use proper furnace cook time
Perttu Ahola
2012-06-03
*
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...
Perttu Ahola
2012-06-03
*
Make GUIinventoryMenu::drawList more robust with invalid data
Perttu Ahola
2012-06-03
*
Lua implementation of furnace with visible active state
darkrose
2012-06-03
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