summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Fix recent commit: std::max -> std::fmax for floats (#6469)Paramat2017-09-27
* Lint fixLoic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Update version correctly again (#6462)SmallJoker2017-09-26
* Update JsonCPP to 1.8.3 (#6466)Loïc Blot2017-09-26
* preview: try to send mod channel messages 4 seconds after joining, not after ...Loic Blot2017-09-26
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-26
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Can_zoom player object property: Add missing documentationparamat2017-09-25
* Positional sound: Limit volume when closer than 1 nodeparamat2017-09-25
* Fix blocks written by vmanip not being marked as modifiedsfan52017-09-23
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-21
* keycode.cpp: use std::unordered_map for keypress cacheLoic Blot2017-09-21
* Fix compile error in openbsd (#6430)jcalve2017-09-20
* Rooted plantlike drawtype: Add remaining documentationparamat2017-09-19
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2017-09-18
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Biome generation: Fix layers of 'filler' nodes at biome y limitsparamat2017-09-17
* Fix Rotate Node Placement (#6424)tenplus12017-09-16
* Correct tooltip_append_itemstring terminology (#6421)DTA72017-09-16
* Fix addModsFormConfig typo (#6420)Greg2017-09-16
* Generate biomes: Recalculate biome at biome lower limitparamat2017-09-16
* Add setting to display the itemstring after the tooltip in the inventory. (#6...DTA72017-09-15
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Cavegen: Avoid unsupported biome 'top' or 'filler' nodesparamat2017-09-14
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Item drop: Tune to land exactly 2 nodes away with level view (#6410)Paramat2017-09-13
* Network: Fix logging into older worlds with base64 hashesSmallJoker2017-09-12
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Fix failing linter (travis)sfan52017-09-12
* Fix core.wrap_text and make its behaviour consistent with the docssfan52017-09-12
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Allow the join/leave message to be overridden by mods.red-0012017-09-11
* Fix dropped item look (#6370)you2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy2017-09-10
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
* Fix empty legacy meta being persistedrubenwardy2017-09-10
* Fix crash on revocation of removed privilegerubenwardy2017-09-08
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker2017-09-08
* Prevent /spawnentity from spawning unknown entity (#6388)Wuzzy2017-09-08
* main.cpp: server-only builds should not include client headersLoic Blot2017-09-07
* Use a Buffer instead of SharedBuffer in ConnectionCommandLoic Blot2017-09-05
* Make HUD status messages translatable (#5795)Wuzzy2017-09-05
* Remove DSTACK keybind setting (#6378)Rui2017-09-05
* Conf.example: Update using auto-generationparamat2017-09-05