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...
*
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Add textures for air and ignore items (#5196)
Wuzzy
2017-02-10
*
Correct lua_api.txt docs related to meta (#5198)
rubenwardy
2017-02-10
*
Change default nodetimer_interval to 0.2s. (#5193)
Auke Kok
2017-02-09
*
Perform mesh animation only once per frame.
Lars Hofhansl
2017-02-09
*
OpenAL sound: Use a simpler distance model
paramat
2017-02-09
*
No longer auto-generate a 'guest####' player name when name is empty
red-001
2017-02-09
*
Fix android build
Loic Blot
2017-02-08
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Face shading: Add shade factor comments
paramat
2017-02-07
*
Add support for unix socket connection to redis (#5179)
Travis Burtrum
2017-02-06
*
Prevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok
2017-02-05
*
Improve mesh shading (#5172)
numberZero
2017-02-05
*
Add per-stack descriptions using ItemStack Metadata
rubenwardy
2017-02-04
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
*
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-04
*
Derive NodeMetadata from Metadata
rubenwardy
2017-02-04
*
Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)
sfan5
2017-02-04
*
Mgv6: Add fallback node for gravel
paramat
2017-02-04
*
Mgv6: Add stairs to desert stone dungeons
paramat
2017-02-04
*
MapgenBasic node resolver: Various fixes
paramat
2017-02-04
*
Serverlist: Add ping indicators (#5164)
kilbith
2017-02-03
*
Tell on_punch to expect a return value
Duane Robertson
2017-02-01
*
Mgvalleys: Fix missing decorations and incorrect function order
paramat
2017-02-01
*
Fix anticheat resetting client position after the client is teleported
Ekdohibs
2017-02-01
*
Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...
Nathanaël Courant
2017-01-31
*
Fix fog weirdness (#5146)
numberZero
2017-01-31
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
*
Add multiply texture modifier
sapier
2017-01-30
*
Use fabs() instead of abs() (#5141)
Dániel Juhász
2017-01-30
*
Re-add halo highlight (#5130)
Dániel Juhász
2017-01-30
*
Add console height setting (#5136)
Ezhh
2017-01-30
*
Rename height to scale for openConsole() (#5139)
Zeno-
2017-01-29
*
Fix AIX threading build
ShadowNinja
2017-01-28
*
Fix synchronization issue at thread start
ShadowNinja
2017-01-28
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Plantlike: Fix visual_scale being applied squared (#5115)
Paramat
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Dungeongen: Fix selection of diagonal corridors
paramat
2017-01-26
*
Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2017-01-26
*
Fix after hardware node coloring (#5114)
Dániel Juhász
2017-01-27
*
Dungeongen: Fix out-of-voxelmanip access segfault
paramat
2017-01-25
*
Block spam messages before calling on_chatmessage callbacks (#4805)
rubenwardy
2017-01-25
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Wrap to positive degree values (#5106)
raymoo
2017-01-24
*
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-24
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