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* Optimize bumpmapping mathematicsLoic Blot2015-01-15
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
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* Reorganizing client and server tabsjeanpatrick.guerrero@gmail.com2015-01-15
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* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-14
| | | | hardcoded values).
* Fix use of uninitialized dataCraig Robbins2015-01-14
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* builtin: Unify register wrapper functions and wrap clear_registered_* ↵kwolekr2015-01-13
| | | | functions too
* Performance fixes.onkrot2015-01-13
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* Add VoxelArea::hasEmptyExtentunknown2015-01-13
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* Fix Android crash on keyboard connection change.Kodexky2015-01-13
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* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
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* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
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* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
| | | | This fixes biome surface in tunnels
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
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* Lua-api.txt: Document that paramtype='light' results in light propagation ↵paramat2015-01-11
| | | | with attenuation and is essential for a light source to spread it's light
* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
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* Fix invalid stepheight increase calculation on androidsapier2015-01-11
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* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
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* Fix clipping rectangle of GUITable row highlightKahrl2015-01-10
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* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-10
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* Set default value for ENABLE_REDIS to 0sfan52015-01-10
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* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier2015-01-09
| | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
* Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier2015-01-09
| | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
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* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
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* Fix memory leaks due to messed up memory handling for particles as well as ↵sapier2015-01-09
| | | | their spawners
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
| | | | | See issue #2017 Applied kahrl's gist
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-09
| | | | instead of previous assumed 72
* Remove included SQLite3ShadowNinja2015-01-08
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* Add SQLite3 libraries to buildbotsfan52015-01-08
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* Return step smoothing value to 23paramat2015-01-08
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* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
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* Remove accidentally added non-ft font filessapier2015-01-08
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* Fix armv7 using arm arch while arm uses armv7sapier2015-01-08
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* Fix direction property of HUDrubenwardy2015-01-07
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* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
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* Switch android build to external sqlite3sapier2015-01-07
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* Fix andorid build errorsapier2015-01-07
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* Implement X11 dpi autodetectionsapier2015-01-06
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* Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)sfan52015-01-06
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* Fixes for androidsapier2015-01-06
| | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
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* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
| | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
| | | | This fixes the Mapgen V5 calcLighting segfault
* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-04
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* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
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* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* Fix broken android version due to new openssl not linking correct to curlsapier2015-01-05
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