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* Various documentation fixes in settingtypes.txt (#9910)Paramat2020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* Add missing sao->isGone() checkssfan52020-05-18
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
* content_mapblock: Move static initialization out of functionssfan52020-05-17
* Client: Add sum and average to packetcountersfan52020-05-17
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
* Log protocol ver on mismatched client connect toosfan52020-05-16
* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
* network: Replace a fatal_error with just error loggingsfan52020-05-14
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
* Collision detection - #9343 follow-up (#9764)TheTermos2020-05-14
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Item Entity: Add message to moveresult assertion (#9797)rubenwardy2020-05-14
* Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)Yaman Qalieh2020-05-13
* Document inf value in rollback commands (#9789)Zughy2020-05-13
* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Request the dedicated GPU when starting Minetest from the `.desktop` file (#9...Hugo Locurcio2020-05-10
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
* Always use same default tabheader height (#9319)Paul Ouellette2020-05-09
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
* Android: porting_android.cpp refactoring (#9687)Maksim2020-05-06
* Enable collide_with_objects for falling entitiessfan52020-05-06
* Rewrite falling entity to make use of collision infosfan52020-05-06
* Expose collided objects in moveresultsfan52020-05-06
* Fix crash when exiting server during running mapgensfan52020-05-05
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Update num_emerge_threads descriptionsfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Server: Improve some log messages (#9820)sfan52020-05-05
* Add MSVC build (#9740)adrido2020-05-05
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Fix small typo (#9813)oilboi2020-05-05
* Android: some java-part improvements (#9760)Maksim2020-05-04