| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
| |
Previously, when removing decorations we searched upwards and removed until we
found air or water. However, the node above the decoration can be 'ignore' if
a stacked decoration extends into the volume above the mapchunk. The result
could be a problematic column of air placed in the volume of 'ignore'. The
unnecessary placing of air also slows the function.
Add a check for 'ignore' nodes when removing decorations.
|
|
|
|
|
|
| |
* Fix and improve params consistency
* Move parenthesis requirement to descriptions
|
|
|
|
|
|
|
|
|
|
|
|
| |
Recently we started to remove decorations if the dirt below was flowed away,
but this did not check for stacked decorations, causing them to have only
their lowest node removed.
Also, placed mud could partially bury stacked decorations.
Remove 'old_is_water' bool which on testing is never true.
Add new function 'moveMud()' to reduce indentation.
Remove stacked decoration nodes above a removed decoration.
Remove stacked decorations partially buried in placed mud.
|
| |
|
| |
|
|
|
|
|
|
|
| |
(#5976)
* mods/mods_here.txt should be present on servers
* client/serverlist/ can be omitted for RUN_IN_PLACE=0
* clientmods/ is not used on servers
|
| |
|
|
|
|
|
| |
thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places.
Add thread_local to undersampling calculation too.
|
|
|
|
| |
* Sound: Add pitch option
|
|
|
|
|
| |
It's now located at https://github.com/minetest/minetestmapper
Remove colors.txt and sectors2sqlite too
|
|
|
|
|
|
|
|
|
|
|
| |
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.
Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
|
|
|
|
|
|
| |
(#5957)
This also changes threadProc's signature, since C++11 supports arbitrary
thread function signatures.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
|
|
|
| |
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
|
|
|
|
|
|
|
|
| |
These code be generated by CSM, a modded client or just copy and pasted by the player.
Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
|
| |
|
|
|
|
|
|
|
| |
(#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
|
|
|
| |
This will help to avoid some strange bugs.
|
|
|
| |
Also remove `disable_escape_sequences` since it's not needed anymore.
|
| |
|
|
|
|
| |
This permits script to return correct state when skipping packaging
|
|
|
|
|
|
|
|
| |
* Implement win32 & win64 builds in Gitlab CI + pkg improvements
* windows buildbot: split build & deploy steps
* move deb artifacts to root folder to have a nicer artifact
* add windows build + packaging on xenial
|
|
|
|
|
| |
* Have the server send the player list to the client
Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
|
|
|
|
|
|
|
| |
* C++11 patchset 5: use std::threads and remove old compat layer
* use pragma once in modified headers
* use C++11 function delete for object copy
|
|
|
|
|
| |
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
|
|
|
|
|
|
|
|
| |
sqlite. (#5940)
* Use a settings object when generating world.mt and set player_backend to sqlite.
* Update subgame.cpp
|
| |
|
|
|
|
|
|
| |
* [CSM] Add function to get player privileges + move related help functions to common
* Added @Zeno- const
|
| |
|
|
|
|
| |
This modification was forgotten at release
|
| |
|
|
|
|
| |
* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
|
|
|
|
| |
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
|
|
|
| |
Add `core.get_clientmodpath` to main menu API (also possible in async calls).
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
+ indent fix
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
|
|
|
|
|
|
| |
* Mapgen v6: Use snow blocks in tundra and remove them from taiga
* Use snowblocks in tundra above dirt with snow
|
| |
|
| |
|
| |
|
| |
|