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...
*
Fix wrong amount of nodes being dropped from inventory
Perttu Ahola
2012-08-12
*
fix node timers so on_timer gets the correct position
darkrose
2012-08-12
*
Remove unwanted ! from ifs in inventory record-for-rollback code
Perttu Ahola
2012-08-12
*
Call this 0.4.2-rc1
Perttu Ahola
2012-07-28
*
Fix inventory segfault when rollback recording is disabled
Perttu Ahola
2012-07-28
*
Add enable_rollback_recording setting, defaulting to false
Perttu Ahola
2012-07-28
*
Handle max<min in LuaPseudoRandom::l_next()
Perttu Ahola
2012-07-27
*
Tweak rollback and liquids
Perttu Ahola
2012-07-27
*
Tweak rollback stuff
Perttu Ahola
2012-07-27
*
Increase automatic suspect guess timeframe
Perttu Ahola
2012-07-27
*
ABM and liquid overload skip
Perttu Ahola
2012-07-27
*
Fix server build (a missing header)
Perttu Ahola
2012-07-27
*
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
Perttu Ahola
2012-07-27
*
Don't track liquids for rollback because of too much log
Perttu Ahola
2012-07-27
*
Properly rollback chat command triggered things
Perttu Ahola
2012-07-27
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Working group-shapeless and multigroup recipes
Perttu Ahola
2012-07-26
*
Restore focus to formspec menu when pressing a button
Perttu Ahola
2012-07-25
*
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...
Perttu Ahola
2012-07-25
*
Add notice in the minimal game
Perttu Ahola
2012-07-25
*
Add special return value -1 to inventry callbacks
Perttu Ahola
2012-07-25
*
Improve formspec positioning
Perttu Ahola
2012-07-25
*
Improve inventory callbacks a bit
Perttu Ahola
2012-07-25
*
Remove special handling of creative mode
Perttu Ahola
2012-07-25
*
Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
*
Detached inventories
Perttu Ahola
2012-07-24
*
builtin/item.lua: callbacks with copies of positions and nodes rather than re...
Perttu Ahola
2012-07-24
*
darkrose should work at a nuclear power plant.
Perttu Ahola
2012-07-24
*
Update minetestmapper.py to support ver. 24 and 25
Perttu Ahola
2012-07-24
*
Improve node timer format (map format version 25) and update mapformat.txt
Perttu Ahola
2012-07-24
*
Add node timer test in minimal/experimental
Perttu Ahola
2012-07-24
*
Add oldnode parameter to minetest.register_on_placenode callback
Perttu Ahola
2012-07-23
*
Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
*
Describe node definition fields better in lua_api.txt
Perttu Ahola
2012-07-23
*
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
Perttu Ahola
2012-07-23
*
Improve build configuration options
Perttu Ahola
2012-07-23
*
Update lua_api.txt a bit
Perttu Ahola
2012-07-23
*
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
*
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose
2012-07-23
*
Implement node timers
darkrose
2012-07-23
*
Fix terrible grammar in comment!
Perttu Ahola
2012-07-22
*
Fix compressZlib()
Perttu Ahola
2012-07-22
*
Test zlib wrapper's handling of large data
Perttu Ahola
2012-07-22
*
Tweak test.c overally a bit
Perttu Ahola
2012-07-22
*
Formspec button_exit[] and image_button_exit[]
Perttu Ahola
2012-07-22
*
Doc updates for formspec
darkrose
2012-07-22
*
Add /test1 command to minimal for testing a more complicated player inventory...
Perttu Ahola
2012-07-22
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Implement formspec
darkrose
2012-07-22
*
Update Lua API documentation to include minetest.get_modnames()
Matthew I
2012-07-22
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