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* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Add particle animation, glowsfan52017-01-18
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Add search to advanced settings (#4806)rubenwardy2017-01-18
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Improve priv descriptions (#5047)Ezhh2017-01-17
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-16
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Add keyword based search to serverlistred-0012017-01-15
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Documentation: Correct biome heat / humidity noise parametersparamat2017-01-15
* Add color names from web page referenced in luaapi docsapier2017-01-15
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
* Fix build with freetype support disabledsfan52017-01-14
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
* Organize defaultsettings.cppShadowNinja2017-01-13
* Main menu tweaksShadowNinja2017-01-13
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Enable mod security by defaultShadowNinja2017-01-13
* Meshes: Make object mesh face shading consistentparamat2017-01-13
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* support older PostGreSQL versions (#4999)zeuner2017-01-09
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
* Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-07
* Revert "Extend minetest.is_yes()"sfan52017-01-07
* Extend minetest.is_yes()red-0012017-01-07
* README.txt: Update the License to 2010-2017LNJ2017-01-05
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
* Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Travis: Build server too for UNIXLoïc Blot2017-01-04