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*
Make autoforward simulate the 'up' key (#8249)
DS
2019-05-21
*
Check for out-of-bounds breath when setting breath_max (#8493)
ANAND ツ
2019-05-21
*
Fix API site build (#8551)
Paul Ouellette
2019-05-21
*
l_mapgen.cpp: Fix LINT broken since b1b40fe
SmallJoker
2019-05-21
*
Prioritise craft recipes
HybridDog
2019-05-20
*
Test crafting hash type only once for a recipe
HybridDog
2019-05-20
*
Allow multiple cave liquids in a biome definition (#8481)
Paramat
2019-05-18
*
Add content_rating tag to appdata (#8538)
Carles Pastor Badosa
2019-05-18
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Revert "Inventory: Make addItem for empty ItemStacks respect max stack size" ...
ANAND ︻气デ═一
2019-05-12
*
Move HTTP request logging to infostream (#8526)
ANAND ︻气デ═一
2019-05-12
*
Define operators == and != for ItemStack
ANAND ︻气デ═一
2019-05-11
*
builtin/../register.lua: Abort make_wrap_deregistration if param is invalid
ANAND
2019-05-04
*
minimal: Fix crash due to assertion fail
ANAND
2019-05-03
*
Better document behavior of on_punchplayer
ANAND
2019-04-29
*
PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed
ANAND
2019-04-29
*
Remove unnecessary CSM warning (#8485)
Paramat
2019-04-28
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Improve readability of debug menu by using '|' (#8488)
ANAND
2019-04-27
*
Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)
ANAND
2019-04-27
*
Use player as starting point instead of camera when pointing node (#8261)
Muhammad Rifqi Priyo Susanto
2019-04-27
*
Correct the checkbox selection box position (#8246)
SmallJoker
2019-04-27
*
CMakeLists.txt: Remove references to Minecraft and Infiniminer (#8487)
ANAND
2019-04-26
*
Android: Clear chat open flag on cancel or completion (#8478)
stujones11
2019-04-19
*
Attend to review, re-arrange blank lines, update lua_api.txt
paramat
2019-04-14
*
Fix regression in automatic_face_movement_max_rotation_per_sec
Pedro Gimeno
2019-04-14
*
Various network performance improvements (#8125)
Jozef Behran
2019-04-14
*
World start time: Move to first full light (day night ratio = 1000) (#8410)
Paramat
2019-04-13
*
Add Irrlicht-specific smart pointer (#6814)
Vitaliy
2019-04-12
*
Add Mkdocs API site (#8133)
Paul Ouellette
2019-04-12
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
Nodedef 'drop' documentation: Improve, add tool filtering (#8458)
Paramat
2019-04-09
*
util/hex.h: Remove whitespace-only line (#8460)
ANAND
2019-04-08
*
daynightratio.h: Improve codestyle, minor optimisations (#8453)
Paramat
2019-04-08
*
Android settings: Use 'simple' leaves instead of 'fancy' (#8440)
Paramat
2019-04-07
*
Optimize random turns in dungeongen (#8129)
Jozef Behran
2019-04-07
*
Find PostgreSQL correctly (#8435)
adrido
2019-04-07
*
util/hex.h: Reserve result space in hex_encode()
starling13
2019-04-07
*
Add deprecation warnings for ObjectRef:get/set_attribute (#8443)
ANAND
2019-04-07
*
Stabilise 'day night ratio' to fix object brightness flicker (#8417)
Paramat
2019-04-04
*
Change sign of pitch angle in debug menu (#8438)
ANAND
2019-04-04
*
Change pitch fly binding to 'P', add to change keys menu (#8314)
rubenwardy
2019-04-03
*
Fix comments
Loic Blot
2019-03-31
*
Create ServerThread earlier in the startup process
Loïc Blot
2019-03-31
*
mapgen: drop mapgen id from child mapgens.
Loïc Blot
2019-03-31
*
EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
Loïc Blot
2019-03-31
*
Use unordered_map instead of map for craft definitions (#8432)
HybridDog
2019-03-31
*
Optimize core.after in a simple way (#8351)
DS
2019-03-27
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Paramat
2019-03-26
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