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* tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
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* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
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* updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola2011-06-27
| | | | default to 600
* better handling of unknown blocks on clientPerttu Ahola2011-06-27
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* updated to-do listPerttu Ahola2011-06-27
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* made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
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* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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* Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
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* added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
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* Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
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* changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
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* reorganized stuffPerttu Ahola2011-06-26
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* tuned mapgenPerttu Ahola2011-06-26
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* changed water color in farmeshPerttu Ahola2011-06-26
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* updated noise stuffPerttu Ahola2011-06-26
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* improved player fall damage detectionPerttu Ahola2011-06-26
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* added and commented out some debug outputPerttu Ahola2011-06-26
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* even more code refactoringPerttu Ahola2011-06-26
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* more reorganizing of map codePerttu Ahola2011-06-26
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* cleaned map stuffPerttu Ahola2011-06-26
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* moved mapgen stuff around abitPerttu Ahola2011-06-25
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* added minetestmapper in utils/Perttu Ahola2011-06-25
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* mapgen stuffPerttu Ahola2011-06-25
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* added correct data to new images, added comments in main.cppPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Reorganizing stuff (import from temporary git repo)Perttu Ahola2011-06-25
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* disabled farmesh in default settingsPerttu Ahola2011-06-23
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* fixed servermain.cpp lacking filesys.hPerttu Ahola2011-06-22
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* path_userdata is now created before potentially creating debug.txt in therePerttu Ahola2011-06-20
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* moved the mac include in porting.cpp out of namespacePerttu Ahola2011-06-20
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* fixed a segfault in case of wrong input from network on the server (reported ↵Perttu Ahola2011-06-19
| | | | by spongie)
* uh oh, forgot to add treeprop.png to the repoPerttu Ahola2011-06-19
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* Modified the mesh update thread's sleep time to speed it up (it was way too ↵Perttu Ahola2011-06-18
| | | | high)
* lol, i have apparently used python too much...Perttu Ahola2011-06-18
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* added a small php examplePerttu Ahola2011-06-18
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* Added endianess to procotol.txtPerttu Ahola2011-06-18
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* Fixed typo in protocol.txtPerttu Ahola2011-06-18
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* updated protocol.txtPerttu Ahola2011-06-18
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* Documentation updatePerttu Ahola2011-06-18
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* Hand-picked Mac OSX cursor and bundle path fixes from ↵Perttu Ahola2011-06-18
| | | | https://bitbucket.org/toabi/minetest-mac
* Added tag 0.2.20110618_0_dev for changeset dd08a9b5cb84Perttu Ahola2011-06-18
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* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* comment updatePerttu Ahola2011-06-18
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* farmesh render range is now dynamicPerttu Ahola2011-06-18
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* fixed tree placement in farmeshPerttu Ahola2011-06-18
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* farmesh is now usable.Perttu Ahola2011-06-18
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* modified health bar a bitPerttu Ahola2011-06-18
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