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*
Noise::perlinMap2D,3D: replace a loop init with a single memset call
Loic Blot
2017-07-27
*
Remove one unused variable in Server::Receive function
Loic Blot
2017-07-27
*
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
Loic Blot
2017-07-26
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Create_schematic documentation: Update for per-node force-place
paramat
2017-07-26
*
Mgv7: Add 'mount_zero_level' parameter
paramat
2017-07-26
*
Move MapEditEventAreaIgnorer to emerge.cpp
Loic Blot
2017-07-25
*
Network protocol: Document settable player collisionbox (#6168)
Paramat
2017-07-25
*
Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
Ben Deutsch
2017-07-24
*
LBM: use range based for and fixed a loop variable overloading in applyLBMs
Loic Blot
2017-07-24
*
Mgv7: Add option to repeat surface biomes in floatlands
paramat
2017-07-22
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
*
In-cloud fog: Strengthen effect when small view range is used
Lars Hofhansl
2017-07-18
*
Window size: use 1024x600 to avoid a smaller UI
paramat
2017-07-18
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Copy lua51.dll (luajit) to bindir (#6148)
adrido
2017-07-18
*
LBM content mapping map doesn't need to be ordered, use std::unordered_map
Loic Blot
2017-07-18
*
Very little performance fix on correctBlockNodeIds
Loic Blot
2017-07-18
*
Mgfractal: Improve spawning behaviour
paramat
2017-07-17
*
Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR
number Zero
2017-07-17
*
Chat: Move chat text down to not overlap 3rd line of debug text (#6145)
Paramat
2017-07-17
*
Add information about the button height
cx384
2017-07-16
*
F5 debug display: Reformat and remove some information (#6125)
Paramat
2017-07-16
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Camera: Fix wieldmesh glitch after teleporting (#6138)
kilbith
2017-07-15
*
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
Loic Blot
2017-07-15
*
Default window size: Increase to 1024x576, aspect ratio 16:9
paramat
2017-07-15
*
CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
rubenwardy
2017-07-15
*
Sneak: Stripped down version
SmallJoker
2017-07-15
*
Remove remaining modstore code (#6120)
Elijah Duffy
2017-07-14
*
Dont search for locale folders if gettext is disabled (#6133)
adrido
2017-07-14
*
Advanced settings: Reformat noise parameter format example
paramat
2017-07-11
*
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-07-11
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Mapgen Carpathian: Add lava_depth parameter
vlapsley
2017-07-07
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Mapgen: Add Carpathian mapgen (#6015)
Vaughan Lapsley
2017-07-06
*
Fog effect when camera is inside cloud
Ben Deutsch
2017-07-05
*
Treegen: Fix s16 overflow warning (#6082)
Vincent Glize
2017-07-04
*
Main Menu: Allow copying directories from non-Minetest locations (#6095)
Elijah Duffy
2017-07-04
*
Camera: Arm inertia code cleanup (#6094)
kilbith
2017-07-04
*
Fix crash due to missing pointer validation
Loic Blot
2017-07-02
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Camera: Improve arm inertia
Jean-Patrick Guerrero
2017-07-02
*
Dungeons: Add setting to prevent projecting dungeons
paramat
2017-07-02
*
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11
2017-07-01
*
C++11 cleanup inventorymanager (#6077)
Vincent Glize
2017-07-01
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
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