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Author
Age
*
added an unit test for the Settings thingy (the python ConfigParser -like thing)
Perttu Ahola
2011-07-22
*
Fixed small error in mapnode.cpp (didn't cause any harm though)
Perttu Ahola
2011-07-22
*
Fixed new map generator causing a crash when generating at map limit
Perttu Ahola
2011-07-22
*
Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...
Perttu Ahola
2011-07-17
*
A small fix to an unlikely situation where the map generator requires a block...
Perttu Ahola
2011-07-17
*
Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-16
*
Added tag 0.2.20110704_0 for changeset 65263ec55caf
Perttu Ahola
2011-07-04
*
Updated version and changelog
Perttu Ahola
2011-07-04
*
Removed tag 0.2.20110704_0
Perttu Ahola
2011-07-04
*
Added tag 0.2.20110704_0 for changeset 25aa2021937f
Perttu Ahola
2011-07-04
*
initial steps in doing content type extension
Perttu Ahola
2011-07-02
*
made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
*
Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
*
tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
*
fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
*
updated minetest.conf.example and changed client_unload_unused_data_timeout d...
Perttu Ahola
2011-06-27
*
better handling of unknown blocks on client
Perttu Ahola
2011-06-27
*
updated to-do list
Perttu Ahola
2011-06-27
*
made dtime jitter compare value and fps calculation a bit faster changing
Perttu Ahola
2011-06-27
*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
*
fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
*
Made the initial loading screen slightly more alive
Perttu Ahola
2011-06-26
*
added screenshot key F12 (from spongie)
Perttu Ahola
2011-06-26
*
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Perttu Ahola
2011-06-26
*
changed one "if" to "else if" in content_mapblock.cpp
Perttu Ahola
2011-06-26
*
reorganized stuff
Perttu Ahola
2011-06-26
*
tuned mapgen
Perttu Ahola
2011-06-26
*
changed water color in farmesh
Perttu Ahola
2011-06-26
*
updated noise stuff
Perttu Ahola
2011-06-26
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
improved player fall damage detection
Perttu Ahola
2011-06-26
*
added and commented out some debug output
Perttu Ahola
2011-06-26
*
even more code refactoring
Perttu Ahola
2011-06-26
*
more reorganizing of map code
Perttu Ahola
2011-06-26
*
cleaned map stuff
Perttu Ahola
2011-06-26
*
moved mapgen stuff around abit
Perttu Ahola
2011-06-25
*
moved map generator to separate source files
Perttu Ahola
2011-06-25
*
added minetestmapper in utils/
Perttu Ahola
2011-06-25
*
mapgen stuff
Perttu Ahola
2011-06-25
*
added correct data to new images, added comments in main.cpp
Perttu Ahola
2011-06-25
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
Reorganizing stuff (import from temporary git repo)
Perttu Ahola
2011-06-25
*
disabled farmesh in default settings
Perttu Ahola
2011-06-23
*
fixed servermain.cpp lacking filesys.h
Perttu Ahola
2011-06-22
*
path_userdata is now created before potentially creating debug.txt in there
Perttu Ahola
2011-06-20
*
moved the mac include in porting.cpp out of namespace
Perttu Ahola
2011-06-20
*
fixed a segfault in case of wrong input from network on the server (reported ...
Perttu Ahola
2011-06-19
*
uh oh, forgot to add treeprop.png to the repo
Perttu Ahola
2011-06-19
*
Modified the mesh update thread's sleep time to speed it up (it was way too h...
Perttu Ahola
2011-06-18
*
lol, i have apparently used python too much...
Perttu Ahola
2011-06-18
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