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* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
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* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-10
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
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* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-08
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* Move genmap.py and pnoise.py to old/Perttu Ahola2012-06-08
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* Update minetestmapper.py to support the current map format (and previous ones)Perttu Ahola2012-06-08
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* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
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* Don't deprecate minetest.register_on_placenode and minetest.register_on_dignodePerttu Ahola2012-06-08
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* Add disallow_empty_password settingPerttu Ahola2012-06-07
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* Call this 0.4.dev-20120606Perttu Ahola2012-06-07
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* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
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* Allow replacements in cooking and fuel recipesKahrl2012-06-06
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* Fix small errors in lua_api.txtPerttu Ahola2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
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* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose2012-06-05
| | | | non-LGPLv2 parts from the standpoint of copyright law.
* Clean and optimize clouds.cpp enough to not really contain any of the small ↵Perttu Ahola2012-06-05
| | | | amount of non-LGPLv2/later code left
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Update translation template po/minetest.potPerttu Ahola2012-06-04
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* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
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* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
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* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-04
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* Fix loading of old signsPerttu Ahola2012-06-04
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* Call this 0.4.dev-20120603Perttu Ahola2012-06-04
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Add can_dig callbackdarkrose2012-06-03
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* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03
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* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03
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* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
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* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* Use proper furnace cook timePerttu Ahola2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
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* Lua implementation of furnace with visible active statedarkrose2012-06-03
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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