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...
*
Meshes: Make object mesh face shading consistent
paramat
2017-01-13
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
support older PostGreSQL versions (#4999)
zeuner
2017-01-09
*
builtin/.../falling.lua: Avoid crash when hitting unknown nodes
sfan5
2017-01-09
*
Map generation limit: Cache as 'const' not 'const static'
paramat
2017-01-08
*
Map generation limit: Fix checks for block/sector over-limit
paramat
2017-01-08
*
Minor: Fix indentation in serverenvironment.cpp
Lars Hofhansl
2017-01-08
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Get neighbor from same map block if possible in ABMHandler (#4998)
lhofhansl
2017-01-08
*
Make column alignment consistent in advanced settings (#5004)
Ezhh
2017-01-07
*
Revert "Extend minetest.is_yes()"
sfan5
2017-01-07
*
Extend minetest.is_yes()
red-001
2017-01-07
*
README.txt: Update the License to 2010-2017
LNJ
2017-01-05
*
lua_api.txt: Add registered_chatcommands to global tables
LNJ
2017-01-05
*
Add raycast.cpp and tileanimation.cpp to Android.mk
Wayward1
2017-01-05
*
Expose and document chatcommands as minetest.registered_chatcommands
rubenwardy
2017-01-04
*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
*
Use std::vector instead of std::map in class ABMHandler
Rogier-5
2017-01-04
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Travis: Build server too for UNIX
Loïc Blot
2017-01-04
*
Pull occlusion check out of loop, and minor code cleanups.
Lars Hofhansl
2017-01-03
*
Fix display gamma documentation
Thomas--S
2017-01-02
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix /grant & /revoke not working with custom auth handler (#4974)
Dorian Wouters
2016-12-31
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
*
Use the outgoing split sequence number for every outgoing packet (#4864)
Rogier-5
2016-12-29
*
Buildbot: Update Gettext version (#4971)
sfan5
2016-12-29
*
Redo light.cpp.
Auke Kok
2016-12-28
*
Dont compare short with bool (#4963)
adrido
2016-12-28
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Various anticheat improvements
sfan5
2016-12-26
*
Add gradle wrapper (#4954)
Ner'zhul
2016-12-24
*
Update Android build tools to latest version (#4872)
rubenwardy
2016-12-24
*
Minimal game: Use field 'tiles' instead of 'tile_images'
Rogier
2016-12-24
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Continue with 0.4.15-dev
sfan5
2016-12-22
*
Bump version to 0.4.15
sfan5
2016-12-22
*
Final update to credits before release
Craig Robbins
2016-12-22
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