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* Lua API: Document HP, breath and damage limits (#9080)SmallJoker2019-12-15
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* Add Alpine build dependencies in README (#9206)Zaoqi2019-12-15
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* GUIFormSpecMenu: Fix legacy sorting using std::stable_sortSmallJoker2019-12-14
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* Fix spaces breaking formspec_version[] tagrubenwardy2019-12-09
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* Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross2019-12-09
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* guiConfirmRegistration: Fix hidden error messageSmallJoker2019-12-09
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* Formspec: make bgcolor element less confusing and allow setting fullscreen ↵DS2019-12-08
| | | | color (#8996)
* Fix luacheck errorsrubenwardy2019-12-07
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* Run luacheck in travisrubenwardy2019-12-07
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* Clean up craft replacements docsPaul Ouellette2019-12-07
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* Renaming the function wasn't enoughSmallJoker2019-12-07
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* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
| | | | | | GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
* Fix failing build due to code style errorrubenwardy2019-12-06
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* Add scrollbaroptions FormSpec element (#8530)v-rob2019-12-06
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* Fix android build due to omitted file in src filesZaoqi2019-12-06
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* Add z-index management to HUDPierre-Yves Rollo2019-12-06
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* Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker2019-12-05
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* Fix Debian build dependencies in READMENils Dagsson Moskopp2019-12-02
| | | | | | | | | | | | This patch replaces the statement in the README about a build dependency of the minetest binary on the package “build-essential” with a corresponding statement about build dependencies on the three packages “g++”, “make”, and “libc6-dev”. Though often used as a shorthand, “build-essential” is not a package used to install packages that are essential for building software – “build-essential” depends on packages that are essential for building Debian packages. Therefore, the dependency on “build-essential” implies a dependency on a lot of packages that are not actually necessary to build minetest (e.g. the Perl programming language).
* Use a safer implementation of gsub in core.chat_format_message (#9133)ANAND2019-11-25
| | | This search-and-replace implementation does not use Lua pattern-matching
* Improve client-side packet receivingsfan52019-11-25
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* Caves: Fix shadowing of 'large_cave_depth' to avoid confusionparamat2019-11-23
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* Dungeons: Move duplicated y limit checks to generation functionparamat2019-11-23
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* Formspec: Fix priorities for version < 3 (#9121)SmallJoker2019-11-20
| | | | | | | | * Formspec: Fix priorities for version < 3 1) Introduce 'priority' to 'FieldSpec' 2) Sort elements based on 'priority' 3) Assign 'name' to the Item Image Button's image to show tooltips again
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
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* Move duplicated mapgen parameters to class MapgenBasic (#9134)Paramat2019-11-19
| | | 'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
* Rework packet receiving in ServerThreadsfan52019-11-19
| | | | | Notably it tries to receive all queued packets between server steps, not just one.
* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
| | | | | | | | | Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'.
* Fix find_path for newer jsoncpp installationsWilliam Breathitt Gray2019-11-17
| | | | | | | | | The upstream JsonCpp project has renamed the `json/features.h` file to `json/json_features.h`. This patch fixes the JsonCpp installation search by looking for `json/allocator.h` which has not been renamed on newer versions of JsonCpp. Fixes: https://github.com/minetest/minetest/issues/9119
* Optimize semaphore wait with zero timeout on POSIXsfan52019-11-14
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* Install client_lua_api.txt documentation toosfan52019-11-11
| | | | fixes #9104
* Fix clang-tidy and lint travis checkssfan52019-11-11
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* [CSM] Fix and improve minetest.get_language()sfan52019-11-11
| | | | | Previously this method would accidentally reset the locale and break everything.
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
| | | | fixes #8068
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
| | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
* Fix camera:get_offset() in CSMsfan52019-11-11
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* [CSM] Expose more env functionssfan52019-11-11
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* Refactor CSM restriction code a bitsfan52019-11-11
| | | | This also fixes find_node_near restrictions being ineffective.
* Call on_secondary_use when object is right-clickedsfan52019-11-10
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* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-10
| | | | | Previously, randomwalk caves only extended beyond the mapchunk borders horizontally, preventing vertical overlap and interconnection.
* Be lenient with extra slashes for CSM pathssfan52019-11-09
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* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
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* Corrections to client_lua_api.txtsfan52019-11-09
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* Introduce get_modpath() for CSMsfan52019-11-09
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* Load client mods into memory before execution.sfan52019-11-09
| | | | Preperation for server-sent CSM which will eventually need this.
* Refactor loading of Lua code with mod securitysfan52019-11-09
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* Add arm64-v8a but it's not sufficient for 64bit buildLoic Blot2019-11-09
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* Bump to version code 25Loic Blot2019-11-09
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* Android: build fixes & compat fixesMoNTE482019-11-09
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* Silence invalid Clang Format report (#9095)Paramat2019-11-09
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* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
| | | | | | | | | Previously, the only way to disable the 3D noise tunnels was to set 'cave width' > 1.0, however doing so did not disable the very intensive noise calculations or the generation loop. All the other types of cave generation (randomwalk caves, caverns) can already be independently and completely disabled. This feature is now needed more because the small randomwalk caves are now available for use as an alternative to the 3D noise tunnels.