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* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* Improve --version output to include Lua(JIT) versionsfan52021-01-21
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* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Local tab: rename 'Configure' to 'Select Mods' (#10779)Zughy2021-01-20
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Android: Update Gradle, NDK, Build Tools, and SQLite version (#10833)Muhammad Rifqi Priyo Susanto2021-01-20
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* Fix Android support in bump_version.sh (#10836)rubenwardy2021-01-20
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* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-18
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* ContentDB: Ignore content not installed from ContentDBrubenwardy2021-01-16
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* Factorize more guiEditBoxes code (#10789)Loïc Blot2021-01-13
| | | | * Factorize more guiEditBoxes code
* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-11
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Sanitize server IP field in mainmenu (#10793)Zughy2021-01-10
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* Refactor/gui editbox (#10787)Loïc Blot2021-01-07
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* refacto: factorize multiple code parts from guiEditbox childs (#10782)Loïc Blot2021-01-04
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* Update Gitlab-CI pipelinesfan52021-01-04
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* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames2021-01-02
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* "Browse online content" formspec improvement (#10756)Zughy2021-01-02
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* Formspecs: Fix broken texture escaping with model[]Jean-Patrick Guerrero2021-01-01
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Fix item tooltip background color not workingLars Mueller2020-12-28
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* Display Minetest header when menu_last_game value isn't available anymore ↵Zughy2020-12-28
| | | | (#10751)
* Fix minetest.is_nanLars Mueller2020-12-24
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* Fix some minor code issues all over the placesfan52020-12-24
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* Minor profiler fixes.Lars2020-12-23
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* Fix unsafe cast in l_objectrubenwardy2020-12-23
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* CI: fix buildsfan52020-12-23
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* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
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* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
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* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-22
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* Fix some more joystick issues (#10624)Markus2020-12-19
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* MainMenu: Add clear button and icon for search input (#10363)Andrey2020-12-19
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* Cleanup shader generation code (#10663)Vitaliy2020-12-19
| | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* DevTest: Add food item to test food replacement (#10642)Wuzzy2020-12-18
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* Make installer create its own Minetest folder (#10445)LoneWolfHT2020-12-18
| | | This changes the installer to create its own Minetest folder instead of having the user create it themselves. This prevents spewing the contents of Minetest everywhere when users change the install directory and expect the installer to create a folder to put it in
* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
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* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
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* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-15
| | | Add the ability to specify an animation frame loop range for the model[] formspec element.
* lua_api.txt: Add mod_orgin to node def (#10697)wsor40352020-12-15
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* Semi-transparent background for nametags (#10152)Zughy2020-12-14
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* Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"SmallJoker2020-12-14
| | | | | | | | The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where KeyInput.Shift released keys do not trigger OnEvent() MacOS users should build using a recent Irrlicht 1.8 development version. See also: https://sourceforge.net/p/irrlicht/patches/321/
* GUIFormSpecMenu: Shift+Click listring workaround for MacOSSmallJoker2020-12-12
| | | | event.MouseInput.Shift is not implemented for MacOS
* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
| | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
* Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan52020-12-04
| | | | | | meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
* Cross-reference the node level manipulation functions (#10633)Oblomov2020-12-04
| | | This can help developers find the correct functions to access and manipulate the fluid level.
* Fix MSAA stripes (#9247)HybridDog2020-12-04
| | | | | This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.