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...
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
VoxelArea: faster iter function (#4490)
HybridDog
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Lua_api.txt: Add biome and nodeupdate documentation
paramat
2016-10-08
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
*
Fix C++11 Windows build of threading code
sfan5
2016-10-06
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Fix narrow string compiling issue on MSVC2010
SmallJoker
2016-10-06
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Use relative position for nametags
SmallJoker
2016-10-06
*
Fix macosx build by disabling postgresql upgrade
Loic Blot
2016-10-06
*
Fix crash regression when chatting in the ncurses console
est31
2016-10-06
*
Travis: build matrix improvements + CPP11 build
Loic Blot
2016-10-06
*
Compilation fix
Loic Blot
2016-10-05
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make some maps unordered to improve performance
Loic Blot
2016-10-05
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Mapblock_mesh_generate_special: Improve performance
paramat
2016-10-04
*
Textures: New 'smoke puff' texture from TNT mod
paramat
2016-10-04
*
Fix build/warning on non X11 platforms
est31
2016-10-03
*
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
paramat
2016-10-03
*
Forceloading: Transient forceloads
raymoo
2016-10-03
*
Formspec: Add container[] and container_end[] elements
rubenwardy
2016-10-03
*
Allow nothing to be selected from formspec parameters
sfan5
2016-10-02
*
Fix typo in core.after (#4560)
Rui
2016-10-01
*
Update default controls in README.txt
Wuzzy
2016-09-30
*
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
paramat
2016-09-30
*
Fix android build
est31
2016-09-30
*
Only include keycode unittests in client build (fixes #4559)
sfan5
2016-09-29
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Add keycode.cpp unittests
sfan5
2016-09-25
*
Rewrite keycode.cpp (Keycode handling & names)
sfan5
2016-09-25
*
Conf.example: Re-add deleted noise parameter documentation
paramat
2016-09-23
*
Update library versions in buildbot
sfan5
2016-09-21
*
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5
2016-09-21
*
Do not serialize empty NodeMetadata
sfan5
2016-09-21
*
Builtin: Change error to warning for light_source > 14
paramat
2016-09-21
*
Increase default font size by 1
James Stevenson
2016-09-21
*
Fix a typo and use proper deprecation notification system
est31
2016-09-19
*
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat
2016-09-17
*
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat
2016-09-15
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
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