| Commit message (Expand) | Author | Age |
* | Require request_insecure_environment to be called from the mod's main scope | ShadowNinja | 2016-02-19 |
* | Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 | paramat | 2016-02-19 |
* | HOTFIX: fix too agressive block culling | RealBadAngel | 2016-02-18 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Clientiface: remove "value is dummy" from docs | est31 | 2016-02-16 |
* | Mapblock mesh: Eliminate meshgen lags | RealBadAngel | 2016-02-16 |
* | Use vertices with tangents only when its needed. | RealBadAngel | 2016-02-15 |
* | Player::accelerateHorizontal/Vertical should be member of LocalPlayer | Loic Blot | 2016-02-14 |
* | Use proper variable types for uniform sampler layers | RealBadAngel | 2016-02-14 |
* | Formspec: fix broken irrlicht 1.7 build | RealBadAngel | 2016-02-13 |
* | Formspec: recreate item_image_button pressed state for its image and label | RealBadAngel | 2016-02-13 |
* | Remove unused 'm_selection_active' field | est31 | 2016-02-13 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Drop luaentity_common.h which is not included anywhere | Loic Blot | 2016-02-11 |
* | Use single box for halo mesh | RealBadAngel | 2016-02-11 |
* | Set proper GLSL pixel shader version | RealBadAngel | 2016-02-11 |
* | Dump shader programs on compile errors | RealBadAngel | 2016-02-11 |
* | Documentation: Remove now unused 'vertical spawn range' | paramat | 2016-02-11 |
* | Initialize facedir and wallmounted tables only once. | Diego Martinez | 2016-02-11 |
* | Log /clearobjects mode | Kahrl | 2016-02-11 |
* | Add '/clearobjects quick' | Kahrl | 2016-02-11 |
* | Fix backface culling when connecting to new servers. | Auke Kok | 2016-02-10 |
* | Fix inverted conditions in shader.cpp | Loic Blot | 2016-02-09 |
* | shader.cpp: don't test twice if shader programs are present | Loic Blot | 2016-02-09 |
* | FormSpec: Add StaticTextSpec and superimpose over item image buttons | RealBadAngel | 2016-02-09 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Remove ClientMap::m_camera_mutex | Kahrl | 2016-02-09 |
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
* | Use inventory_image in the first place for inventory item mesh | RealBadAngel | 2016-02-08 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | builtin: Fix `print` crashing on nil "holes". | Diego Martinez | 2016-02-08 |
* | small drawItemStack cleanup | est31 | 2016-02-08 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Use tangent space meshes only when shaders are enabled | RealBadAngel | 2016-02-07 |
* | Add admin command which says who the administator is for the server. | Splizard | 2016-02-04 |
* | Implement OSX Travis builds | Pavel Puchkin | 2016-02-04 |
* | Mgvalleys: fix riverbeds below sea level | Duane Robertson | 2016-02-02 |
* | Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves | paramat | 2016-02-02 |
* | Mgvalleys: use standard caves | Duane Robertson | 2016-01-31 |
* | Fix OSX building issue caused by ad884f2 | Pavel Puchkin | 2016-01-29 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | New timer design. | Auke Kok | 2016-01-29 |
* | Clocksource: use a better clock if available. | Auke Kok | 2016-01-29 |
* | Don't print whole json data buffer to errorstream on error | est31 | 2016-01-28 |
* | Translated using Weblate (Italian) | Paolo DGZ | 2016-01-25 |
* | Translated using Weblate (Hungarian) | Kisbenedek Márton | 2016-01-25 |
* | Translated using Weblate (Dutch) | Tobyplowy | 2016-01-25 |
* | Translated using Weblate (Portuguese (Brazil)) | Ian giestas pauli | 2016-01-25 |
* | Translated using Weblate (Portuguese (Brazil)) | Ian giestas pauli | 2016-01-25 |
* | Translated using Weblate (Portuguese) | Ian giestas pauli | 2016-01-25 |