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* updated changelog and versionPerttu Ahola2011-04-10
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* fixed the object update interval thingyPerttu Ahola2011-04-10
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* better support for old mapsPerttu Ahola2011-04-10
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* missing include for server buildPerttu Ahola2011-04-10
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* added missing filePerttu Ahola2011-04-10
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* fixed a bitPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* added libgl1-mesa-dev to dependenciesPerttu Ahola2011-04-09
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* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-09
| | | | width)
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
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* still modified version!Perttu Ahola2011-04-06
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* Fixed wrong version numberPerttu Ahola2011-04-06
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* cleaning notes and stuffPerttu Ahola2011-04-06
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* Changed version number according to a new versioning scheme.Perttu Ahola2011-04-06
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* updated changelogPerttu Ahola2011-04-06
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* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-06
| | | | it. Otherwise set the modified blocks unsent.
* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-06
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
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* changelog updatePerttu Ahola2011-04-05
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* changelog updatePerttu Ahola2011-04-05
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* Incremented version to 0.0.2.Perttu Ahola2011-04-05
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* forgot the furnace menu files!Perttu Ahola2011-04-05
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* A more robust format for node metadataPerttu Ahola2011-04-05
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* initial workings of the furnacePerttu Ahola2011-04-05
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* updated changelog a bitPerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
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* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
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* removed reference to script directory in cmake installPerttu Ahola2011-04-04
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* now the server buildsPerttu Ahola2011-04-04
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* still a missing filePerttu Ahola2011-04-04
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* forgot some filesPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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