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* MutexedQueue inherits must use std::deque instead of std::listLoic Blot2015-03-17
* Remove Android makefile ugly make -j hackLoic Blot2015-03-17
* Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin2015-03-17
* Server::step throw is never catched in minetestserverLoic Blot2015-03-17
* Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot2015-03-17
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-17
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-17
* Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* Minor cleanup: game.cppCraig Robbins2015-03-17
* Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-16
* Bump android version codeLoic Blot2015-03-16
* Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-16
* Android: Fix auto-entry of server address and port in mainmenuest312015-03-16
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-16
* SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-15
* Finer progress bar updates when initializing nodesest312015-03-15
* Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-15
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-15
* Android: Backport changes from stable-0.4Loic Blot2015-03-14
* Android: fix package name in JAVA sourcesLoic Blot2015-03-14
* Fix package name in AndroidManifest.xmlLoic Blot2015-03-14
* AndroidManifest.xml version bumpLoic Blot2015-03-14
* Disable double-click -> ESC translation for main menuCraig Robbins2015-03-14
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-13
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* Update Indonesian LanguageSmallJoker2015-03-12
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-12
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Unescape tooltip textsest312015-03-11
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Silence Clang warningShadowNinja2015-03-10
* Ensure that heightmap is initialized before useCraig Robbins2015-03-10
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-09
* Fix memleak pointed by issue #2439.Loic Blot2015-03-08
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
* Make the dummy backend only look up blocks onceShadowNinja2015-03-08
* Update Android MakefileMaksim Gamarnik2015-03-08
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Optimize Profiler::avg()gregorycu2015-03-07
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
* Add Turkish comment translation to minetest.desktopMahmut Elmas2015-03-07