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* Delete world dialog: Move buttons to avoid double click deletionMuhammad Rifqi Priyo Susanto2018-02-20
* /shutdown can't do countdown when using reconnect and/or shutdown message (#7...dopik2018-02-19
* Add a refresh button to the serverlist (#6957)Tre2018-02-19
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Lua API documentation: Fix spelling (#7046)pauloue2018-02-18
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you2018-02-18
* Remove legacy chat network code. (#6954)red-0012018-02-17
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* Item entity: Delete in 'ignore' nodesparamat2018-02-13
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-02-13
* map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot2018-02-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Position entity nametags relative to selection-box (#7031)stujones112018-02-10
* Fix 'Change Keys' menu crash caused by 501f936SmallJoker2018-02-09
* Allow dumping userdata (#7012)you2018-02-08
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
* Include alpha channel reference in MaterialTypeParamstujones112018-02-08
* Move `setlocale` from Lua to C++.red-0012018-02-08
* Add main_menu_style settingPorygonZRocks2018-02-08
* Add minetest.is_player (#7013)you2018-02-05
* Lua_api.txt: Document 'wielditem' visual in object propertiesparamat2018-02-05
* Item entity: Prevent motion in ignore nodesparamat2018-02-05
* Add kill chat command (#6992)Wuzzy2018-02-04
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* Remove unused light updating codeDániel Juhász2018-02-04
* Refine movement anticheat again (#7004)sfan52018-02-02
* Fix liquid bottoms not being renderednumber Zero2018-01-30
* Add Android drivers to the video_driver drop-down menuWayward One2018-01-30
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-28
* [CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker2018-01-26
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-26
* Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre2018-01-25
* Disable fall damage when "immortal" group set (#6946)lisacvuk2018-01-23
* Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)2018-01-23
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* CSM: Remove screenshot APIred-0012018-01-23
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* Add minetest issue template (#6936)Loïc Blot2018-01-20
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20