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...
*
Remove unnecessary checks before delete (#9500)
Nicolas Abril
2020-03-10
*
Fix 2 log messages when player joined to game (#9477)
Maksim
2020-03-08
*
Improve arm physics (#9485)
Jean-Patrick Guerrero
2020-03-08
*
Fix star visilibity and documentation (since 946c03c6)
Jordan Snelling
2020-03-08
*
Workaround for get_player_information
SmallJoker
2020-03-08
*
GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ...
Jean-Patrick Guerrero
2020-03-07
*
Cleanup global namespace pollution in builtin (#9451)
Wuzzy
2020-03-06
*
Fix memory leak in protocol 38 set_sky
sfan5
2020-03-05
*
Fix linking failures when compiled with Clang 9
sfan5
2020-03-05
*
Fixes around ServerActiveObject on_punch handling
sfan5
2020-03-05
*
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
sfan5
2020-03-05
*
Fix code style to make clang-format happy
sfan5
2020-03-05
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...
Wuzzy
2020-03-05
*
Fix core.get_player_by_name() returning unusable ObjectRef
sfan5
2020-03-03
*
Fix core.get_connected_players() returning unusable ObjectRefs
sfan5
2020-03-03
*
Add multiple element selection to `style` and `style_type` (#9380)
v-rob
2020-03-01
*
GUIInventoryList: fix dropping items when clicking outside of formspec window...
DS
2020-02-26
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
*
Fix incorrect spelling in lua_api.txt (#9431)
Gao Tiesuan
2020-02-26
*
Fix potential problem with core.get_connected_players()
sfan5
2020-02-25
*
Documementation: Add advice on lifetime of ObjectRefs
sfan5
2020-02-23
*
Documentation: More precise description of ObjectRef:remove()
sfan5
2020-02-23
*
Profiler: Fix wrong function name for entities
sfan5
2020-02-23
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Refactor Script API's log_deprecated
sfan5
2020-02-23
*
Script API: Document ObjectRef handling in a comment
sfan5
2020-02-23
*
Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)
Paramat
2020-02-22
*
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...
Wuzzy
2020-02-22
*
Settings: Fix game minetest.conf flags overriding defaults (#9404)
SmallJoker
2020-02-17
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
*
Builtin: Fix error by digging unknown nodes
SmallJoker
2020-02-16
*
Add animated_image[] formspec element (#9258)
Hugues Ross
2020-02-15
*
Key settings: Clear with escape (#8282)
SmallJoker
2020-02-14
*
Update embedded mini-gmp to version 6.2.0 (#9396)
Maksim
2020-02-14
*
Add missing paramtype2 documentation (#9397)
Wuzzy
2020-02-13
*
Fix param2 set to 240 if liquid source was renewed
Wuzzy
2020-02-13
*
Collision detection tweak #2 (#9365)
TheTermos
2020-02-13
*
Display an error when a noise parameter has too many octaves (#9394)
Paramat
2020-02-12
*
Update some libraries for buildbot
sfan5
2020-02-12
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)
Paramat
2020-02-03
*
StaticText: Reset background on EnrichedString change (#9340)
SmallJoker
2020-02-01
*
Convert sound_play uses in builtin to ephemeral
sfan5
2020-02-01
*
Let node 'place' and 'dug' sounds be heard by other players
sfan5
2020-02-01
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Add table.shuffle (#8299)
HybridDog
2020-02-01
*
Add limit parameter to decompressZlib
Ben Deutsch
2020-02-01
*
Formspec: Create a new class for inventorylists (#9287)
DS
2020-02-01
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