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* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-11
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Link against shlwapi.lib and unify linker input sources for Windowskwolekr2015-04-08
* Fix freetype detectionDmitry Marakasov2015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-07
* Fix missing SQLite3 statement pointer initializationShadowNinja2015-04-07
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-06
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05
* craftdef.cpp: Return 0 after assert to make Clang happyLoic Blot2015-04-05
* Fix uninitialized variabled in ConnectionEventLoic Blot2015-04-05
* Crafting speedupest312015-04-05
* Add reason to kicked log message and use present tenseest312015-04-05
* Remove errorstream logging on password changeest312015-04-03
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-03
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Fix crash caused by null texture in GUI formspec/HUD.Aaron Suen2015-04-02
* Fix MSVC error caused by ed10005SmallJoker2015-04-02
* Treegen: Add pine tree. Force place trunksparamat2015-04-01
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
* Fix some minor details from 6d61375kwolekr2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix usage of destroyed mutexkwolekr2015-03-31
* Fix set_bitskwolekr2015-03-31
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* Fix use of unitialized variable in gettext.cppCraig Robbins2015-03-31
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* RunCommandQueues: little optimizationLoic Blot2015-03-31
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-31
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Change format of screenshot namesCraig Robbins2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot2015-03-30
* On Android enable always fastCraig Robbins2015-03-30
* Let main menu scale (non-Android)Craig Robbins2015-03-30
* Fix Android build-related bugsCraig Robbins2015-03-29
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-29
* Fix typoCraig Robbins2015-03-29
* Update creditsCraig Robbins2015-03-29
* queued_commands must be a std::deque. RunCommandQueues needs to push packet o...Loic Blot2015-03-29
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-28
* Update minetest.poRui2015-03-28
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
* Make camera clear error message if there's no errorShadowNinja2015-03-27
* Fix GetText translation loadingShadowNinja2015-03-27
* Change error_message from wstring to stringShadowNinja2015-03-27
* Fix MSVC compile errorShadowNinja2015-03-27
n>L) { lua_pushnumber(L, tanh(luaL_checknumber(L, 1))); return 1; } static int math_asin (lua_State *L) { lua_pushnumber(L, asin(luaL_checknumber(L, 1))); return 1; } static int math_acos (lua_State *L) { lua_pushnumber(L, acos(luaL_checknumber(L, 1))); return 1; } static int math_atan (lua_State *L) { lua_pushnumber(L, atan(luaL_checknumber(L, 1))); return 1; } static int math_atan2 (lua_State *L) { lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_ceil (lua_State *L) { lua_pushnumber(L, ceil(luaL_checknumber(L, 1))); return 1; } static int math_floor (lua_State *L) { lua_pushnumber(L, floor(luaL_checknumber(L, 1))); return 1; } static int math_fmod (lua_State *L) { lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_modf (lua_State *L) { double ip; double fp = modf(luaL_checknumber(L, 1), &ip); lua_pushnumber(L, ip); lua_pushnumber(L, fp); return 2; } static int math_sqrt (lua_State *L) { lua_pushnumber(L, sqrt(luaL_checknumber(L, 1))); return 1; } static int math_pow (lua_State *L) { lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_log (lua_State *L) { lua_pushnumber(L, log(luaL_checknumber(L, 1))); return 1; } static int math_log10 (lua_State *L) { lua_pushnumber(L, log10(luaL_checknumber(L, 1))); return 1; } static int math_exp (lua_State *L) { lua_pushnumber(L, exp(luaL_checknumber(L, 1))); return 1; } static int math_deg (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); return 1; } static int math_rad (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); return 1; } static int math_frexp (lua_State *L) { int e; lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e)); lua_pushinteger(L, e); return 2; } static int math_ldexp (lua_State *L) { lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2))); return 1; } static int math_min (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmin = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d < dmin) dmin = d; } lua_pushnumber(L, dmin); return 1; } static int math_max (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmax = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d > dmax) dmax = d; } lua_pushnumber(L, dmax); return 1; } static int math_random (lua_State *L) { /* the `%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, r); /* Number between 0 and 1 */ break; } case 1: { /* only upper limit */ int u = luaL_checkint(L, 1); luaL_argcheck(L, 1<=u, 1, "interval is empty"); lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ break; } case 2: { /* lower and upper limits */ int l = luaL_checkint(L, 1); int u = luaL_checkint(L, 2); luaL_argcheck(L, l<=u, 2, "interval is empty"); lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ break; } default: return luaL_error(L, "wrong number of arguments"); } return 1; } static int math_randomseed (lua_State *L) { srand(luaL_checkint(L, 1)); return 0; } static const luaL_Reg mathlib[] = { {"abs", math_abs}, {"acos", math_acos}, {"asin", math_asin}, {"atan2", math_atan2}, {"atan", math_atan}, {"ceil", math_ceil}, {"cosh", math_cosh}, {"cos", math_cos}, {"deg", math_deg}, {"exp", math_exp}, {"floor", math_floor}, {"fmod", math_fmod}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"log10", math_log10}, {"log", math_log}, {"max", math_max}, {"min", math_min}, {"modf", math_modf}, {"pow", math_pow}, {"rad", math_rad}, {"random", math_random}, {"randomseed", math_randomseed}, {"sinh", math_sinh}, {"sin", math_sin}, {"sqrt", math_sqrt}, {"tanh", math_tanh}, {"tan", math_tan}, {NULL, NULL} }; /* ** Open math library */ LUALIB_API int luaopen_math (lua_State *L) { luaL_register(L, LUA_MATHLIBNAME, mathlib); lua_pushnumber(L, PI); lua_setfield(L, -2, "pi"); lua_pushnumber(L, HUGE_VAL); lua_setfield(L, -2, "huge"); #if defined(LUA_COMPAT_MOD) lua_getfield(L, -1, "fmod"); lua_setfield(L, -2, "mod"); #endif return 1; }