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* builtin.luaPerttu Ahola2011-11-29
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
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* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
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* Some node definitions in LuaPerttu Ahola2011-11-29
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* Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola2011-11-29
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* Make map generator more responsivePerttu Ahola2011-11-29
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* Print out number of blocks in memory at unloadPerttu Ahola2011-11-29
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* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵Perttu Ahola2011-11-29
| | | | useful and is only caused by bugs.
* Improve debug stack printing interfacePerttu Ahola2011-11-29
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-29
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* Add names to NodeMetadataPerttu Ahola2011-11-29
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* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
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* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
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* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
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* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-29
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* Don't print all block saves to verbosestream; rather print counts of ↵Perttu Ahola2011-11-29
| | | | distinct modifiers
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola2011-11-29
| | | | interpreted when creating meshes
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
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* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-29
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* Fix tool wearPerttu Ahola2011-11-29
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* Falling sand and gravelPerttu Ahola2011-11-29
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* Node place/dig Lua callbacksPerttu Ahola2011-11-29
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* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
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* Remove crafting definitions from content_craft.cppPerttu Ahola2011-11-29
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* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
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* Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola2011-11-29
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* Add note about craft_get_result() not being used anymore, but don't remove ↵Perttu Ahola2011-11-29
| | | | before it's contents have been transferred to scripts
* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Improve item serializationPerttu Ahola2011-11-29
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* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
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* Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola2011-11-29
| | | | should
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-29
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* Actually fill in the NewNameGetter names to allow map generator operation ↵Perttu Ahola2011-11-29
| | | | and crafting
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
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* Initial node definition stuffPerttu Ahola2011-11-29
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* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Add name field to ContentFeaturesPerttu Ahola2011-11-29
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