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* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
* label[]: Fix broken colors since 2c9edefSmallJoker2019-09-29
* Move Quicktune code to util/ (#8871)ANAND2019-09-29
* Fix error message caused by adding new parameter to background (#8922)rubenwardy2019-09-29
* Allow grep-ing for on_grant and on_revoke (#8958)DS2019-09-29
* All settings: Fix missing flags checkbox caused by 'possible flags' order (#8...Muhammad Rifqi Priyo Susanto2019-09-27
* Simple shader fixes. (#8991)lhofhansl2019-09-26
* Automatically enable depends of mods when enabling the mods in the world conf...HybridDog2019-09-26
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Fix broken buildsfan52019-09-23
* Rename "private messages" to "direct messages" (#8971)Hugo Locurcio2019-09-22
* Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...DS-Minetest2019-09-22
* Punchwear (improved) (#8959)sfan52019-09-22
* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Remove incorrect MutexAutoLocksfan52019-09-19
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
* Also print help commands to chat for server terminal (#8869)Tim Myers2019-09-19
* Fix misuse of AsyncTask (#8799)Linjie Pan2019-09-19
* Settings: Prevent mutex deadlock in remove() (#7803)SmallJoker2019-09-18
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-18
* Improve undersampling settingsHugo Locurcio2019-09-17
* Inventory: Undo prediction on dropSmallJoker2019-09-17
* Fix the bgcolor formspec element (#8716)DS2019-09-15
* Fix formspec version backup in prepends losing datarubenwardy2019-09-15
* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-14
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* client.h: Add missing const'sANAND2019-09-14
* LocalPlayer: Fix code-styleANAND2019-09-14
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* InventoryManager: Fix virtual function overload warningSmallJoker2019-09-09
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Update minetest.conf.exampleupdatepo.sh2019-09-09
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* Lua API documentation: Various fixes (#8914)SmallJoker2019-09-08
* lua_api.txt: Improve privilege definition (#8912)ANAND2019-09-08
* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
* label[]: Fix cut-off translated textSmallJoker2019-09-07
* Fix Irrlicht 1.9 supportsfan52019-09-06
* doc/client_lua_api: Clarify how client side api and mods start (#8822)Paul m. p. P2019-09-05
* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
* Fix Inventory::moveItemSomewhere()sfan52019-09-03