aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Flowing lava updates lightingPerttu Ahola2011-08-22
|
* Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola2011-08-22
|\
| * Optimize for viscosity 1Giuseppe Bilotta2011-08-16
| |
| * Viscous fluidsGiuseppe Bilotta2011-08-16
| |
| * Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-16
| | | | | | | | | | This should fix the remaining cases of fluid not advancing or not retreating.
| * Let the liquids flow in the openGiuseppe Bilotta2011-08-16
| | | | | | | | No need to curb their spread artificially.
| * Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-16
| |
| * Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-16
| |
| * Use defines for liquid levelsGiuseppe Bilotta2011-08-16
| |
| * transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-16
| |
* | Merge branch 'lava'Perttu Ahola2011-08-22
|\|
| * small fix to transformLiquidsPerttu Ahola2011-08-15
| |
| * Fixed liquid mesh generationPerttu Ahola2011-08-15
| |
| * Add lava to creative inventory (hmm, we're shortly running out of creative ↵Perttu Ahola2011-08-15
| | | | | | | | inventory space)
| * Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
| |
| * Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
| |
| * modified mapgen to generate less lavaPerttu Ahola2011-08-15
| |
| * Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
| |
| * tuned lava/universal damage codePerttu Ahola2011-08-15
| |
| * lava!Perttu Ahola2011-08-15
| |
* | Implemented MEET_OTHERPerttu Ahola2011-08-16
| |
* | Get rid of makepackage_binary.shGiuseppe Bilotta2011-08-15
| | | | | | | | | | It's outdated, and it would be better to use cmake's packaging capabilities instead, for better cross-platformness.
* | Cleanup rootGiuseppe Bilotta2011-08-15
|/ | | | | These scripts should not be in the root but in util/ and in fact they are, so let's get rid of these.
* Windows.h -> windows.h for cross-mingw buildPerttu Ahola2011-08-14
|
* Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola2011-08-13
|\
| * fixed not finding data dir if installedConstantin Wenger2011-08-12
| |
* | Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
| |
* | Fix keycode_to_keyname return valueGiuseppe Bilotta2011-08-13
| |
* | Clean up key names handlingGiuseppe Bilotta2011-08-12
| | | | | | | | | | Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
* | Fix use of && instead of &Giuseppe Bilotta2011-08-12
| |
* | Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola2011-08-12
|/ | | | instead.
* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
|
* Merge remote-tracking branch 'speedprog/banByIp'Perttu Ahola2011-08-12
|\
| * added ipban supportConstantin Wenger2011-08-12
| | | | | | | | | | commands: /#ipban <nick> /#ipunban <ip>
* | Updated .gitignore to ignore vim swap filesPerttu Ahola2011-08-12
| |
* | Typo fixGiuseppe Bilotta2011-08-11
| |
* | .gitattributesGiuseppe Bilotta2011-08-11
|/ | | | | Marking *.cpp files as C++ files makes for nicer diffs when using --color-words or similar options.
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
|
* constify inventory item serializationGiuseppe Bilotta2011-08-11
|
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Keep track of player itemGiuseppe Bilotta2011-08-11
|
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
|
* Server should use the same eye position as the clientGiuseppe Bilotta2011-08-11
|
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
| | | | | This is currently only used in the lighting update for remote players in client.
* Merged some FreeBSD fixesPerttu Ahola2011-08-11
|\
| * Proper placement of binary files.q662011-08-11
| |
| * Gettext fix for *BSD - require special linkage as glibc is not usedq662011-08-11
| |
| * Prevent threadid_t from losing precision when casted on 64bit systemsq662011-08-11
| |
* | Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
| |