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* Fixed mainmenu lua errors because of changes in get_textlist_indexDániel Varga2014-01-18
| | | | | Fixed lua error when none of the worlds or servers selected are and connect, delete or configure buttons used.
* Deindent HTTPFetchRequest::HTTPFetchRequest()ShadowNinja2014-01-16
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* Prevent player jumping into nodes from belowBlockMen2014-01-16
| | | | Fixes camera glitch and cheating at drowning
* Prevent placing node when player would be inside new nodeBlockMen2014-01-15
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* Fix win32 reading semaphore count not working (broke all queues)sapier2014-01-15
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* Make default User-agent follow RFC 2616ShadowNinja2014-01-15
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* Fix building with MinGWSfan52014-01-15
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* Fix building under MSVCBlockMen2014-01-14
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* Fix spelling of "attempt"ShadowNinja2014-01-13
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* Add minetest.override_itemShadowNinja2014-01-13
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* Add formspec tableKahrl2014-01-13
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
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* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
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* Fix doc and forceloading crash.Novatux2014-01-12
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Add InvRef::get/set_lists()ShadowNinja2014-01-11
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* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-11
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* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
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* Add forceloadingNovatux2014-01-11
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* Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.Novatux2014-01-11
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* Fix check for max_fd == -1 should actually be max_fd != -1sapier2014-01-10
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* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Set locale properly when built without gettext supportPerttu Ahola2014-01-09
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* Document "wielditem" visualShadowNinja2014-01-08
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* Don't lookup node texts in a endless recursion loopsapier2014-01-07
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* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Pass pointed_thing to after_place_nodeShadowNinja2014-01-06
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* Add protection support to auto-rotated nodesShadowNinja2014-01-06
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* Prevent auto-rotated nodes replacing the nodes they are placed onShadowNinja2014-01-06
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* Fix wrong named masterserver announce variableproller2014-01-07
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* Send long announce as POST, show OS in useragentproller2014-01-07
| | | | | Add lag reporting to masterserver (average dtime) StyledWriter -> FastWriter in masterserver announce
* Escape error messages in error dialogPilzAdam2014-01-06
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* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* Add function to deregister a profiler from profiler listsapier2014-01-06
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* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
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* Fix main menu error message dialog: Now multi-line messages aren't cut at ↵Perttu Ahola2014-01-06
| | | | half of second line
* BUILD: fix cmake list parsinghasufell2014-01-05
| | | | because cmake is unable to parse it's own lists properly
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
| | | | | | | | | | | This can solve numerous problems such as: http://www.cmake.org/Bug/view.php?id=13959 http://www.cmake.org/Bug/view.php?id=14601 If pkg-config or freetype2.pc is not found, then fall back to the FindFreetype.cmake module logic. Restrict to UNIX since I only tested it here.
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
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* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
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* Reenable -dev suffixKahrl2014-01-03
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* Fix objects being selected behind a nodeNovatux2014-01-02
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* Bump version to 0.4.9kwolekr2014-01-01
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* Fix exception caused by destroying sockets on Server shutdownkwolekr2013-12-31
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* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
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* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
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* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.