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* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-24
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* GUIEditBox: Allow selecting and copying read-only textsSmallJoker2021-05-22
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* CI: add workaround to fix clang buildssfan52021-05-17
| | | | see https://github.com/actions/virtual-environments/issues/3376
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
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* Fix list of libraries included in AppImageLejo2021-05-15
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* Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov2021-05-15
| | | | (#11263)
* Fix swapped vertex colors on GLES2sfan52021-05-11
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* Fix overlays for 2D-drawn itemssfan52021-05-08
| | | | fixes #11248
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-06
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* Improve liquid documentation (#11158)Wuzzy2021-05-06
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* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
| | | | This solve a crash from mainmenu while extracting the zip
* Add basic client-server test to CIsfan52021-05-05
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* Use Irrlicht functions to query npot texture supportsfan52021-05-05
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* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
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* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot2021-05-03
| | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
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* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
| | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
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* Fix Windows pipelines on Gitlab-CIsfan52021-04-28
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* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
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* Add helpful error messages if Irrlicht library / include dir are set ↵sfan52021-04-28
| | | | incorrectly (#11232)
* Update library versions in buildbot (#11229)sfan52021-04-27
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* Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy2021-04-23
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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
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* Fix two CMake build issuessfan52021-04-21
| | | | | * PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
* Fix devtest Lua errorsfan52021-04-21
| | | | | fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
* Look for PostgreSQL library properly and fix CIsfan52021-04-20
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-20
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-18
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
* Isolate library tables between sandbox and insecure envsfan52021-04-18
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* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-16
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* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-09
| | | | already (#11152)
* Update German builtin translationWuzzy2021-04-09
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* Update builtin locale filesWuzzy2021-04-09
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* Don't reseed stars when changing star countWuzzy2021-04-09
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* Update Android build configsfan52021-04-09
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