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| * Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
| * Enable mod security by defaultShadowNinja2016-10-16
| * Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
| * Emergeblocks: Fix occasional crashRogier2016-10-16
| * Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-15
| * Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-15
| * Builtin/../falling.lua: Code optimisationtenplus12016-10-14
| * Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
| * Attached particle spawnersraymoo2016-10-13
| * Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-12
| * Add a button for disabling all mods to world config. (#3900)red-0012016-10-12
| * Add missing languages to the settingsSmallJoker2016-10-11
| * Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-11
| * A little cleanup since previous commitLoic Blot2016-10-09
| * Environment cleanupLoic Blot2016-10-09
| * Remove unused parameter of GUIVolumeChangeRui2016-10-09
| * Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
| * RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
| * Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
| * More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
| * Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
| * Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-09
| * Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
| * Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
| * Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-08
| * Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
| * VoxelArea: faster iter function (#4490)HybridDog2016-10-08
| * Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
| * Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
| * Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-08
| * Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
| * Fix C++11 Windows build of threading codesfan52016-10-06
| * use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
| * Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
| * Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
| * Use relative position for nametagsSmallJoker2016-10-06
| * Fix macosx build by disabling postgresql upgradeLoic Blot2016-10-06
| * Fix crash regression when chatting in the ncurses consoleest312016-10-06
| * Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-06
| * Compilation fixLoic Blot2016-10-05
| * Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
| * Make some maps unordered to improve performanceLoic Blot2016-10-05
| * Chat: new settings to prevent spamLoic Blot2016-10-05
| * Mapblock_mesh_generate_special: Improve performanceparamat2016-10-04
| * Textures: New 'smoke puff' texture from TNT modparamat2016-10-04
| * Fix build/warning on non X11 platformsest312016-10-03
| * Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
| * Forceloading: Transient forceloadsraymoo2016-10-03
| * Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
| * Allow nothing to be selected from formspec parameterssfan52016-10-02