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* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
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* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
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* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
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* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix various indentation issuesPenguinDad2014-10-28
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* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found ↵Craig Robbins2014-10-28
| | | | (possible timeout)
* Add notice when only minimal is installedrubenwardy2014-10-28
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* Add NodeResolver documentationkwolekr2014-10-28
| | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
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* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
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* Add support for eased 3d noisekwolekr2014-10-27
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
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* Remove remenants of mob codePavel Puchkin2014-10-23
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Fix syntax error in Japanese translationRui2014-10-23
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* Fix broken plantlike drawtype.RealBadAngel2014-10-22
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* Add Indonesian Languagesrifqi2014-10-22
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* Translated using Weblate (Japanese)Rui2014-10-22
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* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-22
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* Recalculate normals for cached meshes.RealBadAngel2014-10-21
| | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
* Fix some indentation in nodedef.cppKahrl2014-10-20
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* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Update the cURL the buildbot uses to 7.38.0sfan52014-10-19
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* Various uninitialised variable fixesCraig Robbins2014-10-19
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
| | | | pause menu
* Add meshnode drawtype.RealBadAngel2014-10-18
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* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-09
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* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
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* Change topleft text when switching subgames, fixes #1728Kahrl2014-10-09
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* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-08
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* Add in-game key change menuMushiden2014-10-07
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* Add a better error message when trying to teleport another player without ↵LeMagnesium2014-10-07
| | | | bring privileges
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Add [colorize modifierBlockMen2014-10-05
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* Fix special tile backspace cullingkwolekr2014-10-03
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* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
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* Fix broken plantlike drawtype.RealBadAngel2014-10-03
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* Fix misc. style issueskwolekr2014-10-03
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* Clean up nodedef.cppkwolekr2014-10-03
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* Add better documentation for alternate drop definition to lua_api.txt.Diego Martínez2014-10-02
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Make players check inventory modification properlyShadowNinja2014-10-01
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* Only set player dirty flag if values changeShadowNinja2014-10-01
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* Simplify player modification checksShadowNinja2014-10-01
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* Fix android build using hardcoded path for data instead of using the one ↵sapier2014-10-01
| | | | | | fetched by android api on init. Fix android missing version information
* updatepo.sh: Find all filesDiego Martínez2014-09-30
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* Use round if falling node is misplacedSmallJoker2014-09-28
| | | | Fixes: http://i.imgur.com/arAWw1i.png (middle-right)