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* commit before messing with waterPerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* backing up working heightmap.{h,cpp}Perttu Ahola2011-01-15
* generate-time lighting optimizationPerttu Ahola2011-01-15
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-15
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* fixed data path in porting.cpp for normal linux builds to get data from /bina...Perttu Ahola2011-01-10
* random build system tweakingPerttu Ahola2011-01-09
* Mainly small build system fixesPerttu Ahola2011-01-09
* Lots of small stuffPerttu Ahola2011-01-08
* continued.Perttu Ahola2011-01-08
* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-08
* more linker parametersPerttu Ahola2011-01-08
* Fixed some missing linking to librariesPerttu Ahola2011-01-08
* doc updates; CMake works reasonably well now.Perttu Ahola2011-01-08
* forgot config.h.inPerttu Ahola2011-01-08
* CMake stuff works now on linux and windows... and should be possible to make ...Perttu Ahola2011-01-08
* Made dungeons a bit rarerPerttu Ahola2011-01-08
* CMake working on Linux (not on windows)Perttu Ahola2011-01-08
* Added tag 110107195706-exp for changeset 69547bd6be42Perttu Ahola2011-01-07
* Fixed dedicated server buildPerttu Ahola2011-01-07
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* removing unused code and commentsPerttu Ahola2011-01-07
* updated main.cpp TODO commentsPerttu Ahola2011-01-07
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* removed boost support from filesys.cpp; default to posixPerttu Ahola2011-01-07
* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-29
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* oops, forgot some test code inPerttu Ahola2010-12-27
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
* working goodPerttu Ahola2010-12-26
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-25
* some... stuff. dunno. 8-)Perttu Ahola2010-12-25
* better cavesPerttu Ahola2010-12-25
* tinkering aroundPerttu Ahola2010-12-25
* vc++ project updatePerttu Ahola2010-12-25
* missing filesPerttu Ahola2010-12-25
* more tinkering aroundPerttu Ahola2010-12-25
* some tinkering aroundPerttu Ahola2010-12-25
* slight map generation bugsPerttu Ahola2010-12-25
* builds on both platformsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25
* slight readme updatePerttu Ahola2010-12-24
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24