| Commit message (Collapse) | Author | Age |
... | |
|
|
|
| |
otherwise the old names can't be used
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
after_destruct for quick skipping when a node does not have them
|
| |
|
| |
|
|
|
|
| |
non-LGPLv2 parts from the standpoint of copyright law.
|
|
|
|
| |
amount of non-LGPLv2/later code left
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
| |
|
| |
|
| |
|
|
|
|
| |
messages
|
| |
|
| |
|
| |
|
|
|
|
| |
empty in minimal game
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
values in formspec
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
a string to aid better inter-object compatibility of code that assumes objects to be players
|
| |
|
| |
|
| |
|
| |
|
| |
|