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* Add names to NodeMetadataPerttu Ahola2011-11-29
* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
* Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-29
* Don't print all block saves to verbosestream; rather print counts of distinct...Perttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-29
* Fix tool wearPerttu Ahola2011-11-29
* Falling sand and gravelPerttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
* Remove crafting definitions from content_craft.cppPerttu Ahola2011-11-29
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
* Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola2011-11-29
* Add note about craft_get_result() not being used anymore, but don't remove be...Perttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Improve item serializationPerttu Ahola2011-11-29
* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
* Fix another silly mistake making CONTENT_IGNORE definition not being what it ...Perttu Ahola2011-11-29
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-29
* Actually fill in the NewNameGetter names to allow map generator operation and...Perttu Ahola2011-11-29
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
* Initial node definition stuffPerttu Ahola2011-11-29
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Remove old commentsPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
* Saner sized saplingPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29