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*
GOTBLOCKS & DELETEBLOCKS: test packet size only once
nerzhul
2016-02-23
*
Fix android build
est31
2016-02-23
*
Reset block send timer when invoking setBlock(s)NotSent()
orwell96
2016-02-22
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Android: hardcode leveldb revision
est31
2016-02-22
*
Fix getting pointed node
RealBadAngel
2016-02-22
*
Add Lua interface to HTTPFetchRequest
Jeija
2016-02-22
*
Fix HTTPFetchRequest performing a GET request if post_data is supplied
Jeija
2016-02-22
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Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
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Remove preload_item_visuals code
RealBadAngel
2016-02-21
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Dont make fastface if tile is not seamless
RealBadAngel
2016-02-21
*
Restore simple settings tab and add advanced settings as dialog
BlockMen
2016-02-21
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Little collision.cpp cleanups
Loic Blot
2016-02-20
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Fix jumping at node edge
gregorycu
2016-02-19
*
Don't print locale directory error message when GetText is disabled
ShadowNinja
2016-02-19
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Ignore spaces in secure.trusted_mods setting
Jeija
2016-02-19
*
Minimap: show player markers
RealBadAngel
2016-02-19
*
Camera: Don't count camera offset twice for Nametagged CAOs
RealBadAngel
2016-02-19
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Require request_insecure_environment to be called from the mod's main scope
ShadowNinja
2016-02-19
*
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
paramat
2016-02-19
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HOTFIX: fix too agressive block culling
RealBadAngel
2016-02-18
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Move object nametags to camera
RealBadAngel
2016-02-18
*
Clientiface: remove "value is dummy" from docs
est31
2016-02-16
*
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-16
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
Use proper variable types for uniform sampler layers
RealBadAngel
2016-02-14
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Formspec: fix broken irrlicht 1.7 build
RealBadAngel
2016-02-13
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Formspec: recreate item_image_button pressed state for its image and label
RealBadAngel
2016-02-13
*
Remove unused 'm_selection_active' field
est31
2016-02-13
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Drop luaentity_common.h which is not included anywhere
Loic Blot
2016-02-11
*
Use single box for halo mesh
RealBadAngel
2016-02-11
*
Set proper GLSL pixel shader version
RealBadAngel
2016-02-11
*
Dump shader programs on compile errors
RealBadAngel
2016-02-11
*
Documentation: Remove now unused 'vertical spawn range'
paramat
2016-02-11
*
Initialize facedir and wallmounted tables only once.
Diego Martinez
2016-02-11
*
Log /clearobjects mode
Kahrl
2016-02-11
*
Add '/clearobjects quick'
Kahrl
2016-02-11
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
*
Fix inverted conditions in shader.cpp
Loic Blot
2016-02-09
*
shader.cpp: don't test twice if shader programs are present
Loic Blot
2016-02-09
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FormSpec: Add StaticTextSpec and superimpose over item image buttons
RealBadAngel
2016-02-09
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-08
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
builtin: Fix `print` crashing on nil "holes".
Diego Martinez
2016-02-08
*
small drawItemStack cleanup
est31
2016-02-08
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
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