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* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-27
* Post-mapgen lighting optimizationPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-27
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
* Fix minetest_game installation and don't fail if it doesn't existPerttu Ahola2012-03-27
* Fix and extend minetest.after(time, func, param)Perttu Ahola2012-03-27
* Add minetest.after(time, func)Perttu Ahola2012-03-27
* Add default_grass_footstep.1.ogg as a test sound in minimalPerttu Ahola2012-03-27
* Update version number to 0.4.dev-20120326 because much has changed from the p...Perttu Ahola2012-03-27
* Do a dumb-ass static string copy for const-incorrect old versions of ov_fopenPerttu Ahola2012-03-27
* Add games/minimal/game.confPerttu Ahola2012-03-26
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
* Prefer _game postfix in game names (to be squashed to the previous commit)Perttu Ahola2012-03-26
* Support _game postfix in game names, taking it out to make the gameidPerttu Ahola2012-03-26
* Add game.conf check in subgame.cppPerttu Ahola2012-03-26
* New world removal GUI codePerttu Ahola2012-03-26
* Better file/directory removal platform code and utilitiesPerttu Ahola2012-03-26
* Small fix to fs::GetDirListing when trying to list an inexistent directoryPerttu Ahola2012-03-25
* MSVC build directory autodetection at startupPerttu Ahola2012-03-25
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...Perttu Ahola2012-03-25
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
* Fix cmake install script (mesetint -> minetest)Perttu Ahola2012-03-25
* Don't try to use sound if building only serverPerttu Ahola2012-03-25
* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-25
* Make server world selection not brain dead and use gameid 'minetest' instead ...Perttu Ahola2012-03-25
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
* Some serialization version stuffPerttu Ahola2012-03-25
* Initialize utility.h return values to 0 to make lazily error-checked deserial...Perttu Ahola2012-03-25
* Update doc/lua_api.txtPerttu Ahola2012-03-25
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
* Update/fix .gitignorePerttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Add a variant of hex_encodePerttu Ahola2012-03-25
* Add removeStringEnd()Perttu Ahola2012-03-25
* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Make event_manager.h build on MSVCPerttu Ahola2012-03-25
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add sound.digPerttu Ahola2012-03-24
* Update doc/lua_api.txtPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Digging and placing soundsPerttu Ahola2012-03-24