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*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
*
Check for valid base64 before decoding (#9904)
Lejo1
2020-05-22
*
MacOS: Fix environ not being found
SmallJoker
2020-05-22
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Various documentation fixes in settingtypes.txt (#9910)
Paramat
2020-05-22
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Allow more than 255 biomes, document new maximum (#9855)
Paramat
2020-05-20
*
Stop wasting memory on identical textures when texture filtering is disabled
sfan5
2020-05-20
*
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Add ability to scale HUD text (#9814)
LoneWolfHT
2020-05-19
*
Add missing sao->isGone() checks
sfan5
2020-05-18
*
builtin: Move common/async_event.lua to mainmenu/async_event.lua
sfan5
2020-05-17
*
content_mapblock: Move static initialization out of functions
sfan5
2020-05-17
*
Client: Add sum and average to packetcounter
sfan5
2020-05-17
*
Add core.open_url() to main menu API (#8592)
rubenwardy
2020-05-17
*
Make automatic_rotate relative, allow setting rotation (#8468)
ANAND
2020-05-16
*
Error msg if trying to teleport attached player (#9824)
Wuzzy
2020-05-16
*
Log protocol ver on mismatched client connect too
sfan5
2020-05-16
*
Add new Mapgen V7 floatland implementation (#9296)
Paramat
2020-05-14
*
network: Replace a fatal_error with just error logging
sfan5
2020-05-14
*
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
sfan5
2020-05-14
*
Collision detection - #9343 follow-up (#9764)
TheTermos
2020-05-14
*
Add chat_log_level setting (#9223)
SmallJoker
2020-05-14
*
Item Entity: Add message to moveresult assertion (#9797)
rubenwardy
2020-05-14
*
Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)
Yaman Qalieh
2020-05-13
*
Document inf value in rollback commands (#9789)
Zughy
2020-05-13
*
Add mapgen settings to world creation dialog (#9254)
Wuzzy
2020-05-12
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Request the dedicated GPU when starting Minetest from the `.desktop` file (#9...
Hugo Locurcio
2020-05-10
*
Color gradient for default and 'regular' type sky (#9502)
TheTermos
2020-05-09
*
Always use same default tabheader height (#9319)
Paul Ouellette
2020-05-09
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Fix Server triggering wrong errors if environment init fails
sfan5
2020-05-07
*
Get rid of non-ascii characters in the debug display code (#8821)
Jozef Behran
2020-05-06
*
FormSpec: Add universal style selector `*` (#9718)
v-rob
2020-05-06
*
Android: porting_android.cpp refactoring (#9687)
Maksim
2020-05-06
*
Enable collide_with_objects for falling entities
sfan5
2020-05-06
*
Rewrite falling entity to make use of collision info
sfan5
2020-05-06
*
Expose collided objects in moveresult
sfan5
2020-05-06
*
Fix crash when exiting server during running mapgen
sfan5
2020-05-05
*
Fix thread safety of PcgRandom use in BiomeGen
sfan5
2020-05-05
*
Update num_emerge_threads description
sfan5
2020-05-05
*
Fix remaining issues with mapgen scriptapi
sfan5
2020-05-05
*
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5
2020-05-05
*
Allow ObjDefManager instances to be cloned
sfan5
2020-05-05
*
Server: Improve some log messages (#9820)
sfan5
2020-05-05
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