| Commit message (Expand) | Author | Age |
* | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
* | Slow down the "key repeat" touch speed for some Android controls | Craig Robbins | 2015-03-24 |
* | Add core.register_schematic() and cache schematics on use | kwolekr | 2015-03-23 |
* | Fix endianness inconsistency with PcgRandom::bytes() | kwolekr | 2015-03-23 |
* | Schematics: Error if unable to open file | kwolekr | 2015-03-23 |
* | Do not enable texture_clean_transparent by default | kwolekr | 2015-03-23 |
* | Mgv6: Use heightmap in placeTreesAndJungleGrass() | paramat | 2015-03-23 |
* | Fix for sun/moon tonemaps: don't upscale 1px images. | Aaron Suen | 2015-03-23 |
* | Fix Android build on 32 bit | est31 | 2015-03-23 |
* | Fix cmake po detection bug | est31 | 2015-03-23 |
* | Fix minetest.get_craft_recipe function | est31 | 2015-03-23 |
* | Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba... | Loic Blot | 2015-03-22 |
* | Protect Player::hud from concurrent modifications | Loic Blot | 2015-03-22 |
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | 2015-03-22 |
* | Revert "Add a Lua call to do damages / heals" ok @ShadowNinja | Loic Blot | 2015-03-22 |
* | Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP... | Loic Blot | 2015-03-22 |
* | Fix some loose ends from 3993093f | kwolekr | 2015-03-22 |
* | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | 2015-03-22 |
* | SendInventory when handleCommand_Interact is a use. | poet-nohit | 2015-03-21 |
* | Fix composite textures with texture_min_size. Moved upscaling of textures to ... | Aaron Suen | 2015-03-22 |
* | Connect rails with connect_to_raillike and shorten the codes | SmallJoker | 2015-03-21 |
* | Optimize minetest.get_(all)_craft_recipe(s) | gregorycu | 2015-03-20 |
* | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | 2015-03-20 |
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st... | kwolekr | 2015-03-20 |
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
* | Reset the old HP method on PlayerSAO::setHP | Loic Blot | 2015-03-19 |
* | Fix game minetest.conf default settings | est31 | 2015-03-18 |
* | Add a Lua call to do damages / heals | Loic Blot | 2015-03-18 |
* | ServerpacketHandler: spelling fixes | Loic Blot | 2015-03-18 |
* | Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game | paramat | 2015-03-18 |
* | Save creative_mode and enable_damage setting for each world in world.mt | fz72 | 2015-03-18 |
* | MutexedQueue inherits must use std::deque instead of std::list | Loic Blot | 2015-03-17 |
* | Remove Android makefile ugly make -j hack | Loic Blot | 2015-03-17 |
* | Standalone bundle for OSX (w/ dependencies!) | Pavel Puchkin | 2015-03-17 |
* | Server::step throw is never catched in minetestserver | Loic Blot | 2015-03-17 |
* | Use the NetworkPacket api to read full version string instead of u8 pointers.... | Loic Blot | 2015-03-17 |
* | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot | 2015-03-17 |
* | Minor bug fix (lag between damage flash and hearts updating) | Craig Robbins | 2015-03-17 |
* | Fix various damage related bugs (client-side) | Craig Robbins | 2015-03-17 |
* | Minor cleanup: game.cpp | Craig Robbins | 2015-03-17 |
* | Revert "Server::step throw is never catched. Replace it with an errorstream +... | kwolekr | 2015-03-16 |
* | Bump android version code | Loic Blot | 2015-03-16 |
* | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 |
* | Android: Fix auto-entry of server address and port in mainmenu | est31 | 2015-03-16 |
* | Move client packet generators to dedicated functions for: | Loic Blot | 2015-03-16 |
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot | 2015-03-16 |
* | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp | Loic Blot | 2015-03-16 |
* | If player is dead, permit it to respawn, even if damages are not enabled | Loic Blot | 2015-03-16 |
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, this... | Loic Blot | 2015-03-15 |
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |