| Commit message (Collapse) | Author | Age |
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Speeding up rebuild:
Before, we've written the android_version.h file at every rebuild.
As it thought the file's content has changed, make has rebuilt files
in the source tree that depended on that header file during rebuild,
causing lots of files being rebuilt without there being a reason.
The reasoning of make can be observed by passing -d and V=1 params
to the ndk-build command. You then got logging entries like:
Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'.
Preventing race condition build fail:
Before, there was a race condition, where, if the prep_srcdir target
was executed in parallel with the $(ROOT)/jni/src/android_version.h
one, it could happen that the jni/src directory was nonexistent, and
we were trying to write into a file inside. This resulted in a build
failue:
/bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent
Additionally, we now don't remove the link to src/ needlessly anymore.
Keeping this wouldn't have affected the rebuild, but this way its
more proper.
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Also make only one >-redirection, sparing repetition.
Also, use cut instead of awk, which is shorter and should be a bit faster.
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-> Remove the SendableMediaAnnouncement struct
-> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector
-> Use preincrement to spare iterator copies
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Before, our libiconv build was a joke. We first called configure for our own build host system,
then called make, before we executed a Android.mk script we provided as patch. The first "native make"
always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one,
resulting in an always-rebuild of iconv.
This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls
./configure with the according target platform, and uses a built toolchain.
As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames"
https://code.google.com/p/android/issues/detail?id=55868
as the 2013 patch
https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html
by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to
libtool.
Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
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Fix commenting happening thanks to missing quotes and dereference variable the right way,
to get rid of a compile error.
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on runtime
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Thanks @Zeno-
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Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count
for the recipes.
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Also add static identifier as upstream did
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always evaluate to true.
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This was needed due to the TileDef serialisation changes. Originally it has been planned
to also add utf-8 based chat to 26, but chat changes aren't final yet, so they are done
in one change, after the release, and not two small ones, causing us having to be compliant
to three versions of the packet.
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Enable the server to request the client to reconnect.
This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
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Tune and optimise noise parameters
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-> Fix server crash with protocol >=25 if a default password is set.
-> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
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very old code
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-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself.
-> Fix bug where MoveSomewhere would needlessly call callbacks.
-> Remove trailing whitespaces
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Mgv5/mgv7: Remove 'should make cave hole' feature
Remove ravine code
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Replaces while loops with proper getfield calls
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The Irrlicht engine supports antialiasing, and Minetest already supports
saving an antialiasing setting in its configuration file. However,
Minetest lacked UI elements to set this setting, and previously the only
way to enable the feature was by hand-editing the configuration file.
Add a drop-down menu that can enable antialiasing.
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velocity instead
The doc and the actual behaviour differed.
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Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs.
Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
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Currently translated at 100.0% (269 of 269 strings)
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Currently translated at 100.0% (264 of 264 strings)
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Currently translated at 100.0% (264 of 264 strings)
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