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* tests: Log exceptions thrown inside of unit testskwolekr2015-07-31
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* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
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* Android: speed up rebuild, and prevent race condition failest312015-07-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Speeding up rebuild: Before, we've written the android_version.h file at every rebuild. As it thought the file's content has changed, make has rebuilt files in the source tree that depended on that header file during rebuild, causing lots of files being rebuilt without there being a reason. The reasoning of make can be observed by passing -d and V=1 params to the ndk-build command. You then got logging entries like: Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'. Preventing race condition build fail: Before, there was a race condition, where, if the prep_srcdir target was executed in parallel with the $(ROOT)/jni/src/android_version.h one, it could happen that the jni/src directory was nonexistent, and we were trying to write into a file inside. This resulted in a build failue: /bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent Additionally, we now don't remove the link to src/ needlessly anymore. Keeping this wouldn't have affected the rebuild, but this way its more proper.
* Fix 0.4.11 githash for androidest312015-07-31
| | | | | Also make only one >-redirection, sparing repetition. Also, use cut instead of awk, which is shorter and should be a bit faster.
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31
| | | | | | -> Remove the SendableMediaAnnouncement struct -> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector -> Use preincrement to spare iterator copies
* Android: fix horrible libiconv buildest312015-07-29
| | | | | | | | | | | | | | | | | | | Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
* Android: Fix minor makefile bugsest312015-07-29
| | | | | Fix commenting happening thanks to missing quotes and dereference variable the right way, to get rid of a compile error.
* Precalculate mapblock relative size. This permit to remove many s16 calculs ↵nerzhul2015-07-29
| | | | on runtime
* Fixed minimap memory leakBřetislav Štec2015-07-27
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* Extend CMake variable descriptionsSmallJoker2015-07-27
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* Fix srp.cpp:815 leakest312015-07-27
| | | | Thanks @Zeno-
* Add AreaStore data structureest312015-07-27
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* Fix MSVC number conversion warningSmallJoker2015-07-25
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* Fix FSAA dropdown option reset after changing another dropdown optionjeanpatrick.guerrero@gmail.com2015-07-25
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* Fix minetest.get_(all)_craft_recipe(s) regressionest312015-07-25
| | | | | Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count for the recipes.
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
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* Remove drivers dropdown in the settings tabkilbith2015-07-25
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* Fix documentation of dedicated_server_loopest312015-07-24
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* Check output of mpz_set_str and fix leak on error conditionest312015-07-24
| | | | Also add static identifier as upstream did
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
| | | | always evaluate to true.
* Bump protocol to 26est312015-07-24
| | | | | | | This was needed due to the TileDef serialisation changes. Originally it has been planned to also add utf-8 based chat to 26, but chat changes aren't final yet, so they are done in one change, after the release, and not two small ones, causing us having to be compliant to three versions of the packet.
* Update my nameNovatux2015-07-24
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
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* Add note that chat messages can be marked as handled.Robert Zenz2015-07-22
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* Conf.example: Update mgv7 noise parametersparamat2015-07-22
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* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21
| | | | Tune and optimise noise parameters
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
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* Fix crash in mainmenu when loaded subgame does not have a "menu" directorysfan52015-07-21
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* Clarify docs for auth.cpp methodest312015-07-21
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* Ask auth handler to create auth when a default password is setest312015-07-21
| | | | | -> Fix server crash with protocol >=25 if a default password is set. -> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
* Document game main menu image systemest312015-07-21
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* Allow random menu images for subgamessfan52015-07-21
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* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
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* MoveItemSomewhere double bugfixest312015-07-19
| | | | | | -> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces
* Cavegen: Mgv6: No small caves entirely above groundparamat2015-07-19
| | | | | Mgv5/mgv7: Remove 'should make cave hole' feature Remove ravine code
* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
| | | | Replaces while loops with proper getfield calls
* Update toolchain_mingw64.cmakeRui2015-07-18
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* Add antialiasing UI settingMark Schreiber2015-07-18
| | | | | | | | | The Irrlicht engine supports antialiasing, and Minetest already supports saving an antialiasing setting in its configuration file. However, Minetest lacked UI elements to set this setting, and previously the only way to enable the feature was by hand-editing the configuration file. Add a drop-down menu that can enable antialiasing.
* Add ability to specify coordinates for /spawnentityMarcin2015-07-18
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* Make acc and vel deprecated in add_particle and search for acceleration and ↵TeTpaAka2015-07-18
| | | | | | velocity instead The doc and the actual behaviour differed.
* Fix a typo in comment of CMakeLists.txtD Laboratory2015-07-18
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* Change texture pack description file nameExcaliburZero2015-07-18
| | | | | | Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs. Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
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* Display an access denied message when client detects a server timeoutKahrl2015-07-17
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* Run updatepo.shest312015-07-17
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* Translated using Weblate (Turkish)Michal Čihař2015-07-17
| | | | Currently translated at 100.0% (269 of 269 strings)
* Translated using Weblate (Japanese)Rui2015-07-17
| | | | Currently translated at 100.0% (264 of 264 strings)
* Translated using Weblate (Japanese)sfan52015-07-17
| | | | Currently translated at 100.0% (264 of 264 strings)