| Commit message (Collapse) | Author | Age |
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the C++ side with proper script-defined initialization/destruction
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With latest upstream L-Systems treegen.
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Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
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MediaFetchThread
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not ItemStack(s).
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shaders are used
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like water
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