| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
| |
```
minetest/src/filesys.cpp:312:10: warning: ‘char* strncpy(char*, const char*, size_t)’ specified bound 10000 equals destination size [-Wstringop-truncation]
strncpy(argv_data[2], path.c_str(), 10000);
```
|
|
|
|
|
|
|
|
|
| |
Reported by GCC
```
minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
```
|
| |
|
|
|
|
| |
Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.
|
|
|
| |
After commit 5f1cd55 touchscreengui.* files were pointing to old file locations
|
| |
|
|
|
|
|
|
| |
Replace `Subgame mods` with <game name> mods.
Display game description on left instead of dependencies.
Fix double DIR_DELIM in some paths.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.
Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
|
|
|
|
| |
add associated keybinding options
update docs and settingtypes
|
| |
|
| |
|
| |
|
|
|
| |
This time correctly, by resetting the 'material' to '1' after moon draw.
|
|
|
|
|
|
|
|
|
| |
At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.
The above behaviour is also applied at sunrise, but of course, time-inverted.
|
|
|
|
|
| |
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
|
|
|
|
| |
Reverts the render order change of commit
ce2d33eb97238e2e050d065a8f0838749a0b31d0
|
|
|
|
|
| |
Update Android.mk
Remove 'src/client' from include_directories
|
|
|
|
|
|
|
|
| |
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.
This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property. These cause a
backtrace and thus pollute the stack for the following lua_next() call.
|
|
|
|
| |
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
|
| |
|
| |
|
| |
|
|
|
|
| |
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
|
| |
|
|
|
|
|
|
|
|
| |
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.
Includes setting and key change GUI element for enabling and
disabling this feature.
|
| |
|
| |
|
|
|
|
|
|
|
| |
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
|
|
|
|
| |
This section no longer applies since c66d97726931aa8dde7d8a1ffa5b8e41234f4660.
|
| |
|
|
|
|
| |
* Android: Improve UI scaling on smaller high-density displays
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.
Use code from 'glasslike' to draw glass faces using drawQuad().
Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
|
| |
|
|
|
|
|
| |
Add missing 'core.formspec_escape' to 'get_screenshot'.
Add warning label when no packages fetched.
Internal name of the "Update" button was the same as "Install". Rename to 'update_'.
|
|
|
|
|
|
|
|
|
| |
Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.
Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
|
|
|
| |
Set the default value of fall_bobbing_amount to 0.03
|
|
|
|
| |
Fixes #7857
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Simple fix to stop searching for "[" or other special characters causing a crash.
|
| |
|
| |
|
|
|
|
| |
Defaulting to hiding in order to help with Debian/etc distribution.
This could be changed at a later date.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
(#7827)
Calling string.split(":A:B:C:D", ":") returns an empty array.
This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until.
Changing max_splits default value from -1 to -2 fixes that issue.
|
|
|
|
|
|
|
| |
Increase inset distance of glass faces that is meant to avoid
z-fighting.
Note: Enabling basic shaders made the z-fighting more likely to
happen.
|
| |
|