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Commit message (
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Author
Age
*
Play placing sound only if place prediction was successful
PilzAdam
2013-06-19
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Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
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Add drowning
PilzAdam
2013-06-19
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Restore old output format of dump()
Diego MartÃnez
2013-06-18
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Compress textures
David Gumberg
2013-06-18
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Decoration: Place decorations in mgv6, check if air or cignore before placement
kwolekr
2013-06-17
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Show number of objects in client environment in profiler (F6)
Kahrl
2013-06-18
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Formspec: Don't perform black magic if selected item fits the guess
Kahrl
2013-06-18
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Fix calculation of selected item (for not drawing it) in formspec
Kahrl
2013-06-18
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Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
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Decoration, Ore: Resolve node names on Mapgen init
kwolekr
2013-06-17
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Decoration: Change divlen to sidelen
kwolekr
2013-06-17
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Add initial Decoration support, many misc. improvements & modifications
kwolekr
2013-06-17
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Extend a delay in TestConnection from 50 to 100 milliseconds.
Kahrl
2013-06-17
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Tweak IDropAction restriction handling in server.cpp
Kahrl
2013-06-16
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Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
Kahrl
2013-06-16
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Removed a redundant step which degraded performance
sweetbomber
2013-06-15
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Add basic unicode support to the console (linux workaround)
Esteban I. Ruiz Moreno
2013-06-15
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Fix crash in dump() when index is a table
khonkhortisan
2013-06-15
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Fixes cmake-gui causing RUN_IN_PLACE to be always off
MetaDucky
2013-06-13
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Reset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13
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Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-13
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Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
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Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
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Bump version to 0.4.7
PilzAdam
2013-06-06
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Revert "Fix multiple texture support for animated meshnodes." (broke existing...
PilzAdam
2013-06-06
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Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-05
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Only add ^[forcesingle to get raw texture if atlas is used
Kahrl
2013-06-04
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Fix multiple texture support for animated meshnodes.
stujones11
2013-06-03
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Corrected segfault when registering new biomes.
sweetbomber
2013-06-03
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Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-03
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Delay deleting replaced textures (m_texture_trash)
Kahrl
2013-06-03
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Call m_menumgr->deletingMenu from quitMenu in addition to destructor
Kahrl
2013-06-03
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Add Code::Blocks project and build files to .gitignore
bcnjr5
2013-06-03
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Replace c55.me links
Kahrl
2013-06-03
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Fix missing find_path and line_of_sight
sapier
2013-06-01
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Fix some nullptr exceptions when handling invalid node inventories
MetaDucky
2013-06-01
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Translated using Weblate (French)
Ilya Zhuravlev
2013-06-01
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Merge remote-tracking branch 'origin/master'
Weblate
2013-06-01
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Fix minetest.get_inventory(loc) always returning nil for "node" type loc
MetaDucky
2013-06-01
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*
Fix editbox default text being pre-selected in some cases
MetaDucky
2013-06-01
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*
Generate debug HUD text with ostringstream instead of snprintf.
Kahrl
2013-06-01
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Liquid adjusting: continue to drop
proller
2013-05-31
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Bugfix: Update formname on showing new formspec while already one shown
sapier
2013-05-26
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Fixed wrongly named invref:get_location() table members for nodes.
MetaDucky
2013-05-26
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Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
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Higher resolution menuheader
PilzAdam
2013-05-25
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*
Fix itemstack:add item not working correct
sapier
2013-05-25
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Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
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Predict param2 of facedir nodes and attachment of attached_node nodes
PilzAdam
2013-05-24
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